Split Fiction’s Friend’s Pass will now be cross-platform

As a gamer, I can hardly contain my excitement! In just a few weeks, on March 6th, the highly anticipated “Split Fiction” is set to drop. Following the monumental success of last year’s “It Takes Two,” this game has been generating immense buzz.

What makes it even more intriguing is the cross-platform play feature, as stated on their FAQ page. This means that even if my friends and I are using different gaming platforms, we won’t miss out on the cooperative experience that “Split Fiction” promises. For instance, if I’m playing on Xbox Series S/X, I can invite a friend who’s on a PC or PlayStation 5 to join me in this adventure!

This is a groundbreaking step, as for the previous game from Hazelight Studios, “It Takes Two,” cross-platform play wasn’t an option. But with “Split Fiction,” they’ve raised the bar, making it possible for gamers like us to join forces regardless of our preferred platforms. Can’t wait to get my hands on this one!

Raft Players Are Frustrated: Where Are Those Elusive Islands?

The conversation sparked by TourettesTS’s post largely centers on the theme of scarcity in video games. Players often enjoy the excitement of obtaining something that not all can acquire easily. However, the method used in Raft to make two rare islands resemble a massive game of hide and seek has left players puzzled – why would they make these non-essential islands so hard to find? As player SaugaDabs noted in their comment, “They’re small, non-story islands that you discover by chance,” it’s evident that luck plays a significant role in the game dynamics, which can make the quest feel like an endless treadmill, particularly after dedicating large amounts of time and effort, especially when these islands don’t contribute to the main storyline.

Navigating the Vasagatan: A Raft Adventure Stuck Between Rocks!

Reeyan69420’s post underscores that the Vasagatan, a boat so beautiful it could be featured on a boating magazine cover, is not without its problems. Numerous players share a similar concern: the ship’s design, specifically the bridge, makes navigation tricky. The bridge reduces visibility, causing captains to ponder whether they’ve struck a rock or entangled in a group of jellyfish. One user, Puzzleheaded-Fill205, articulately suggested, “Reverse the engine controls and steering wheel so you can see the radar screen while steering.” This suggestion mirrors the preferences of players who value aesthetics without compromising on clear visibility.

Raft Running at 40 FPS? Here’s How to Boost Your Gameplay!

The essence of Aggressive-Bee7602’s post echoes a common sentiment on the subreddit: technical glitches can turn an enjoyable game like Raft into a source of frustration rather than relaxation. Players anticipate a serene experience involving resource collection, construction, and survival amidst vast water expanses. However, the pleasure is often replaced with annoyance when the game fails to perform smoothly. This post underscores a sentiment that while the game’s appeal remains strong, technical issues can create a major hurdle. Users have shared experiences of finding even basic tasks, such as navigating or resource gathering, slow and laborious, almost like moving through molasses. The fact that they are using powerful hardware yet encountering low frame rates only intensifies their sense of being hampered. Many express disbelief that despite their technological edge, they’re still struggling with poor performance, which further fuels feelings of powerlessness.

Why Players Can’t Stand Lagon in Last Epoch: A Boss Battle of Frustration

There’s a clear and consistent dislike for the boss Lagon among players when discussing it. uppityyLich initiates the discussion with an open expression of hate towards Lagon! It’s not just the mechanics of the boss they detest, but also the sensation of being penalized for perceived lack of skill that dominates their gaming experience. Many players lament, “I’ve enjoyed playing the game, but then I’m forced to contend with Lagon!” This highlights a broader issue in gaming—the disheartening revelation that sometimes design decisions don’t lead to enjoyable challenges, but rather tedious ordeals. The comment section echoes this sentiment, as users recount their struggles and even abandoning characters due to Lagon’s overwhelming frustration level; one user wrote, “I’ve completely given up on a character… just because they can’t handle his nonsense.” Players aren’t just annoyed with the gameplay mechanics but also feel trapped in a loop of unsuccessful grinding with no foreseeable end.

Last Epoch Loot: Jackpot or Just a Wasteland of Disappointment?

In games, experienced gamers are well aware that loot can be a complex issue. While it’s exciting to obtain rare items that make you feel unstoppable, there’s also the disappointment of finding nothing but worthless items. FrozenDed’s post captures this contradiction, sparking comments laden with wisdom and humor. For example, Acik_ added their two cents by asking, “What kind of build is this? Looks fun, something like a ghost laser maybe,” highlighting how the appearance of gear can be as important as its power. Some players seem to enjoy the unpredictability of loot drops, like Spectator9857 who was excited about “recursive lizards,” which must make quite a visual impact in the game. Conversely, Aggravating-Dot132 expressed a more skeptical view on the abundance of loot, longing for the days when it wasn’t so chaotic, suggesting that a less frequent system might increase the excitement of finding hidden treasures.

Last Epoch Players Frustrated by Map Closing Lag Issues

To begin with, the user Formal_bro initiated the discussion by disclosing their issue regarding game lag when closing the overlay map in Last Epoch. They expressed, “I’ve resumed playing Last Epoch and have observed that whenever I close the overlay map, my game lags or stutters.” This observation struck a chord with numerous players, triggering a series of replies as others acknowledged their own predicaments. Users such as MiaoBau joined in to voice comparable concerns, mentioning a lag spike lasting nearly one second upon opening and closing the map for the first time post-launch. This lag at a crucial point can be quite disruptive for players engaged in combat, undeniably affecting the quality of gameplay.