Cult-Favorite Capcom Fighter Rival Schools Getting An Official Works Artbook Soon

Back in ’97, I was hooked on the first installment of Rival Schools: United By Fate – a game that pitted tag team battles between groups of students from diverse schools against each other. Since then, there have been two sequels, the Japan-only Justice Private Academy: Fighting Spirit Diary 2 in ’99 and Project Justice in ’00. However, the series has mostly laid low since then, with only occasional appearances of Rival Schools characters in other Capcom fighting games. But this year, we’ve got something to look forward to – a Complete Works artbook and the inclusion of Project Justice in Capcom Fighting Collection 2! It’s like a dream come true for long-time fans like me!

Learn More About Wo Long: Fallen Dynasty’s Development With This Upcoming Art Book

Udon Entertainment, known for its exceptional work on art books for games like Elden Ring, Dark Souls, Bloodborne, and Monster Hunter, is responsible for publishing this book. These titles have consistently received favorable feedback from readers, implying that The Art of Wo Long: Fallen Dynasty will uphold Udon Entertainment’s tradition of high-quality publication.

Rafting Nightmares: The Perils of AFK and Bruce’s Snack Attack

Absence from the game Raft, even for brief periods, can trigger a series of unfortunate events, as experienced by user “CompetitiveNeck9804.” This player unintentionally dozed off, only to find themselves in a survival horror scenario – not with zombies, but battling a ravenous shark. While taking breaks from real life is inevitable, neglecting your digital life can transform your flourishing raft into a dinner buffet for a persistent shark named Bruce. Other players sympathized and shared their similar experiences. “Alcurtis727” emphasized the importance of reinforcing the edges of your raft to minimize Bruce’s feeding frenzy. This lesson is learned the hard way, so ensure you have enough food and survival supplies at hand if you intend to take a nap.

Is Offline Play in Raft Still Blocked? Players Voice Their Frustrations!

In today’s digital era, it’s quite annoying when you’re expected to stay constantly connected online. Let’s say you’ve just moved to a new place and are eagerly setting up your gaming setup. However, you find out that there’s no internet connection. This realization quickly turns into panic as you see the disappointing message “Your gamertag has been disconnected from the raft” on your screen while playing Raft. New-Cardiologist4916 shared his predicament, expressing frustration with the crane controls and crates in Dome City that turn into ghostly apparitions without a stable connection. Other players echoed similar sentiments, lamenting how lacking an internet connection means no game progression, leaving them feeling abandoned by the very game they cherish.

Understanding Engine Limitations in Raft: 1 Engine for 100 Foundations or More?

The heart of the discussion about Raft’s foundation guidelines revolves around the interaction between foundations and engines. It appears that the rule stating one engine can only support 100 foundations isn’t as simple as it seems. For instance, a player named auger282 emphasized, “Remember the bottom layer; use the foundation counter to be sure.” This suggests that only the foundations at the base level significantly impact the positioning limitations of engines. As players construct higher, they can freely extend their designs as creatively as they desire—as far as the base structures adhere to the 100-foundation limit per engine. This point becomes crucial as players establish extensive rafts with different levels, particularly for experienced players who are well-versed in the game’s nuances.

Honkai: Star Rail Leak Reveals Free 4-Star Character Selector for Version 3.1

At present, there are 23 four-star characters in ‘Honkai: Star Rail’, and while only a handful of them hold significant importance in the game’s meta, many can still be quite beneficial across different teams. Characters like Moze and Gallagher, who have been recently introduced, have garnered a lot of attention due to their adaptability. However, to make four-star characters truly powerful, they typically require higher Eidolon levels. Previous updates, such as Version 2.1 and 2.7, offered players the opportunity to gather these Eidolons effortlessly through free character selectors. A recent leak concerning Version 3.1 hints that this event could return, offering four characters for selection.

Has Last Epoch Been Dummed Down? Players Weigh In on the Loot Overhaul

The discussion ignited by Killmelast’s experience underscores the old saying, “you don’t appreciate something until it’s gone.” Numerous players shared their thoughts on how personal encounters with the game shape their perspectives. User ARPG_Hobby32 jokingly proposed that maybe Killmelast’s sensitivity to game difficulty could stem from a recent period spent in Path of Exile 2, known for its toughness reminiscent of a demanding gym instructor using a powerful bullhorn. The underlying theme echoes a recurring observation in gaming: after battling challenges in one game, moving back to an easier experience can feel like cheating, despite the improvements being intended to enhance gameplay. The abundance of loot now makes players feel as if they are scoring touchdowns every play. This raises questions about whether simplicity might be a factor worth considering in game design, stirring nostalgic recollections of past challenges.

The Pros and Cons of Offline Play in Last Epoch: What You Need to Know!

Players who value a seamless gaming experience generally have positive feedback about offline mode. A long-time gamer, Last-Letterhead-7364, noted, “If you’re not interested in trading or playing with others, stick to offline. The game runs much more smoothly there. It makes a big difference.” In offline mode, players encounter fewer connectivity problems, leading to uninterrupted gameplay free of server lags and sudden disconnections. For beginners, this means avoiding the usual frustrations of online lobbies and having the freedom to explore the game’s narrative and mechanics at their convenience. Without the stress of competing or collaborating with others, players can simply savor the game and its captivating world, uncovering mysteries at their own pace.

Fresh Perspectives: New Player Voices Concerns About Combat in Last Epoch

Initial foray into Last Epoch by Big_Hand7372 has sparked an engaging discussion about the unique sensation in game combat. For numerous gamers, the initial encounter with combat is decisive; it’s the instant when a player decides if their time commitment will be fulfilling. This player found something amiss as they traversed the battlefield, commenting on how abilities seemed more like a light breeze rather than the forceful explosions typically expected in this genre. This discrepancy ignited a flurry of responses from experienced players, who agreed with his observations and extended a friendly greeting to the community.