
As a gamer known as Ok-Aardvark1169, I’ve got some wild ideas about Neon’s upgrades that could turn our game into a superhero dance-off! First off, let’s crank up the sliding from one to two, because who wouldn’t want to slide across the map like we’re in a never-ending dance-off?
Next, I propose a stun ability similar to Jett’s smokes but with a twist – it can be controlled (no more bouncing fun). Enemies would be left dazed, confused, and maybe even feeling a bit queasy.
An extended wall that can pass through other walls, lasting longer, is just asking for tactical chaos, not to mention an ultimate ability that’s only accurate while jumping and lasts an insane thirty seconds! One community member summed it up perfectly: “With these buffs, Neon’s gonna be a walking rave party – no one’s going to escape this dance!”
These over-the-top suggestions create a picture of non-stop action and exaggerated mobility that will both captivate and frustrate players in equal measure.