The Great Debate: CC and TTK in Smite – What Players Really Think
Smite has always sparked fiery debates among its community, but the recent discussions about Crowd Control (CC) and Time To Kill (TTK) have amplified the conversation to a whole new level. In a post shared by user gh0stp3wp3w, the sentiment revolves around whether players are truly frustrated with CC or if their grievances stem from the low TTK. The author posits that if you’re dying too quickly, it’s less about CC being overly effective and more about the broader conversation concerning game balance. They argue that the once-coveted health changes introduced in earlier patches led to an unbalanced game where quick kills overshadowed strategic plays, fundamentally altering the skill expression players once enjoyed.