
The design of Gray Zone Warfare may have been initially aimed at providing unexpected player interactions, but players frequently find themselves in intense combat scenarios rather than exciting skirmishes. User The_Gibon’s post highlights how the dense player population can result in overwhelming and aggravating experiences. Notably, high-level locations like MS, TB, FN, and SM are infamous for this congestion. Instead of a planned encounter with rival operators, these points of interest have transformed into “survival of the fittest” contests. Many commenters agreed, stating that the battles lack the intended suspense, instead becoming a “shoot first, ask questions later” situation. User Av414nche effectively summarized that while PvP was meant to be an option, many players are treating it as a requirement, similar to a looter shooter in full combat mode.