Why the Pump Action Shotgun in Abiotic Factor Needs an Animation Overhaul
It’s clear that Bec_son’s post sparked a lot of reactions from players: they all seem to share a mix of laughter and frustration about the lengthy process of reloading a shotgun in the game. Imagine being in the middle of intense combat, your pulse racing, only to find yourself waiting what feels like forever while your character goes through an elaborate six-shell reload for just one shot. Logic_530 even joked, “Also the revolver,” suggesting that perhaps all weapons’ reloading processes could use some improvement. It seems that the majority agree: there’s a strong demand for developers to take another look at how weapons and their animations operate within the game. When a player’s excitement is dampened by overly complicated mechanics, it inevitably leads to discussions about potential changes among the community.