Blue Prince Didn’t Use Any AI, Says Publisher

Raw Fury shared on X that they commend Tonda Ros and his team for creating a game driven by genuine human creativity. They highlighted that the game took eight years to develop, relying on imagination and innovation, and expressed immense pride in Tonda’s accomplishment.

Arc Raiders Is My Game Of The Year, But Its Use Of Generative AI Really Sucks

The developers of Arc Raiders initially recorded voice actors, then used that data to train AI to replicate their voices for any situation in the game. This means they don’t need to bring the actors back every time new content is added – the AI learns to speak like them, with the actors’ permission. This approach isn’t new for the team, as their previous game, The Finals, also uses similar AI technology. While Embark has confirmed all the game’s visual art is created by humans, they admitted the AI voices are used for shopkeepers, emotes, and other minor character dialogue. This has made me feel uncertain about how much I want to praise the game, despite enjoying it.

Meta Quest owners can now play VR games without wearing the headset

Developer Gabor Fodor announced an update to PortalVR that allows players to use their Quest headset as a tracking device connected to a computer, letting them access the full range of games and experiences available on SteamVR. Instead of wearing the Quest as a virtual reality headset, the game is displayed on a regular monitor, and players use their Quest controllers to play.

More Tomb Raider Ports May Be Coming To Switch 2

Jordon Reese, a product manager at Aspyr, recently discussed the potential for bringing Rise of the Tomb Raider and Shadow of the Tomb Raider to the Switch 2 in an interview with Nintendo Everything. While he didn’t confirm the games are coming, he didn’t rule it out either, suggesting they could still happen.

Indie dev exposes pirated copy after player complained on Steam

Piracy has always been a problem in PC gaming. While most people are aware it happens—particularly those creating indie games—it’s often something we avoid talking about. It’s unusual to see someone openly ask for help with a game on an official forum while admitting they haven’t purchased it.