Gray Zone Warfare: Frustration Over Food and Drink Interaction – Players Demand Quality of Life Change!
In terms of game mechanics, even minor idiosyncrasies can sometimes seem like the final straws for gamers. The persistent argument over not being able to consume items directly in Gray Zone Warfare serves as an illustration of this issue. Originating more from survival simulation than action-oriented games, many players argue that the mechanics should mirror real-life choices and be more intuitive. They question why a quick snack or drink, easily accessible in reality, becomes a logistical challenge within the game. Consider the annoyance of discovering your favorite energy drink but realizing you must discard a valuable weapon to make space for it. Why can’t we simply grab a bite or sip from the shelf as if we were casually rummaging through a pantry? This level of realism is something that many believe has been overlooked in the game design.