Gaming News: Eidos Montreal’s 7-Year Game Cancelled – What Went Wrong?
The failure of the game “Wildlands” stemmed from many problems, but a major one was its massive budget – it quickly exceeded nine figures without a corresponding increase in success. As one user pointed out, it’s hard to understand how a project could suffer both huge cost overruns and a lack of clear direction. Five years were wasted simply switching between game engines, making it nearly impossible to finish the game. It’s like a car with a broken GPS – it might have potential, but it’s going to end up lost if no one can guide it properly.





