Call Of Duty: Modern Warfare 3 Adding 15 New Minigames, Including A Matrix-Inspired One

As a dedicated Call of Duty: Modern Warfare 3 fan with years of gaming experience under my belt, I can’t help but get excited about the upcoming Season 5 content drop. The addition of 15 new minigames in the CoD Warrior mode sounds like an absolute blast!


Playing friends in a round of Call of Duty remains as exciting as ever, but it’s always nice to introduce some variety. The latest update for Modern Warfare 3, Season 5, is just around the corner, bringing new content not only for Multiplayer but also for Warzone and Warzone Mobile. Among the additions are fifteen engaging minigames designed for you and your squad to experience together.

As a gamer, I can tell you that in the latest Call of Duty: Warzone mode, we’re pitted against three other teams in a series of thrilling minigames. We go head-to-head in a gauntlet where the first team to secure five victories takes home the glory for the match. These compact experiences span from thirty to ninety seconds, providing us with an array of weapons tailored to each one. But here’s the catch: you only get one life per minigame – no second chances, no respawns.

The full list of minigames is below. They include “beat up the car,” where you and your teammate use sledgehammers to destroy a vehicle; the Matrix-inspired “bullet time,” where you use low-velocity weapons in slow-mo and try to dodge fire; and “don’t shoot,” where you spawn in a circle with a pistol, but shooting it kills you. It’s quite a fun collection of games, so check it out when it drops this month.

Additionally in Call of Duty: Modern Warfare 3 updates, the Season 5 content release introduces a fresh WWE-inspired game mode named Slam Deathmatch. In this mode, players must eliminate opponents using Finishing Moves. Furthermore, two new multiplayer maps, Bait and Yard, have been added to the mix.

Call of Duty: Modern Warfare 3 Minigame List

Beat Up the Car!

Round Time: 60 Seconds

Each team spawns in with Sledgehammers and a vehicle. The first team to destroy their car wins.

Breacher Ball!

Round Time: 60 seconds

All Operators are provided with unlimited Breacher Drones as their only armament. Survive to win.

Bullet Time!

Round Time: 60 seconds

Try dodging slow-motion attacks for improved agility and a better chance of avoiding incoming enemy shots. Make it through unscathed to emerge victorious.

Shoot!

Round Time: 30 seconds

Circle up, each Operator holding the mighty TYR Handgun. Prepare to draw swiftly and live to triumph.

Don’t Shoot!

Round Time: 60 seconds

Pay attention carefully. In this version, all players begin in a circle, each holding a TYR Handgun. Shooting results in an immediate demise. The last player alive emerges victorious.

Drone Wars!

Round Time: 60 seconds

All Operators spawn with Stormenders and Bomb Drones. Survive to win.

Fragged!

Round Time: 60 seconds

In this mini-game, each Operator is given an abundance of Frag Grenades for a heated and intense resolution.

The Hunt!

Round Time: 60 seconds

Operators act as either hunters or runners in this scenario. The hunters’ job is to identify and eliminate those without defensive tools among the runners.

Knives!

Round Time: 60 seconds

Operators spawn with knives only. Survive to win.

“Meta” Loadout!

Round Time: 60 seconds

In an amusing twist on the concept, give your all as Operators clash in a meta situation with suboptimal loadouts. Persevere to emerge victorious.

Miniguns for Everyone!

Round Time: 60 seconds

Get ready for intense battles as every Operator is equipped with a Juggernaut suit and a minigun. Make it through to emerge victorious.

Last Ninja Standing!

Round Time: 60 seconds

In this scenario, operators engage in combat using Throwing Stars exclusively, but they gain the advantages of a faster movement speed and higher jumps as well. The objective is to endure and emerge victorious.

Revive!

Round Time: 60 seconds

In this setup, every team starts with an Operator lying on the ground. The team that manages to find and resuscitate their fallen member first emerges victorious.

Shocking!

Round Time: 90 seconds

In this mini-game, each Operator will need to endure and persevere despite feeling continuous discomfort from the Shock Sticks’ impact.

Turret Time!

Round Time: 90 seconds

All Operators are provided with Stormenders and a Remote Turret. Survive to win.

Read More

2024-07-18 00:39