BunnyMuffins: Set 12 is Out! Patch Review 14.15 | TFT – Teamfight Tactics | BunnyMuffins

As a seasoned Teamfight Tactics player with years of experience under my belt (and countless hours spent bunny-hopping around the battlefield), I can confidently say that BunnyMuffins’ latest review on Set 12, Magic and Mayhem, is nothing short of a rabbit-hole of excitement!


In this write-up, BunnyMuffins delves into the latest update for Teamfight Tactics, specifically focusing on the newly introduced set, Magic and Mayhem. The article touches upon the new features, alterations, and enhancements that come with it. This includes fresh cosmetics, modifications to the system, updated rank rewards, and much more. Furthermore, BunnyMuffins reveals his own objectives for the set, offering valuable insights into how these changes may influence the gameplay dynamics.

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Key Takeaways:

  • Set 12, Magic and Mayhem, introduces a variety of new cosmetics, including a bunny-themed map and champion skins.
  • The rank reset for the new season will start players between Iron 2 and Silver 4, and LP gains are adjusted for top four placements.
  • System changes include the introduction of charms, adjustments to leveling XP and bag sizes, and changes to mana mechanics.
  • The new set also brings changes to augments, items, and artifacts, with the addition of over 140 new augments.

New Cosmetics and Rank Rewards

BunnyMuffins spotlights the fresh cosmetic features introduced in Magic and Mayhem, featuring a bunny-themed map named Le Bonbon Beastro du Lapin and assorted champion skins. Additionally, he touches upon the rank reset for the upcoming season, positioning players from Iron 2 to Silver 4 initially. The League Points (LP) system has been fine-tuned, offering additional LP rewards for securing top four positions in matches.

System Changes

As an avid follower of BunnyMuffins’ analysis, I’m excited about the system updates in the latest set! He breaks down the introduction of charms – one-time use abilities offering diverse benefits that can be bought just once per round. Starting from round 21, these charms will pop up every two shops. Additionally, he touches upon tweaks to XP leveling, bag capacities, and mana management systems. The goal here is to fine-tune gameplay and enhance overall player enjoyment.

Augments, Items, and Artifacts

The updated collection introduces modifications to enhancements, equipment, and relics. BunnyMuffins goes over the deletion and introduction of numerous enhancements, with more than 140 new enhancements being presented. Additionally, he talks about alterations made to warmogs, mogul’s mail, and supportive items like needlessly big gem and Sprite combat start. These adjustments aim to improve gameplay and offer players more strategic options.

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2024-07-31 05:28