Broken Sword Threw Players Into Templar vs Assassin Conflict and Ended Tedious „Pixel Hunting”

As someone who has spent countless hours immersed in the world of video games, I must admit that “Broken Sword: The Shadow of the Templars” stands out as one of the most captivating adventures I’ve ever embarked upon. Like an old friend who invites you over for a cup of tea and a fascinating tale, this game has a unique charm that transcends time.


Introduced in 1996, “Broken Sword: The Shadow of the Templars” was not a product of novice creators. In fact, Revolution Software, the studio behind it, had already produced three adventure games, including the Amiga adaptation of King’s Quest VI: Heir Today, Gone Tomorrow. However, Charles Cecil, the mastermind behind this game, aspired to create a narrative that was as captivating as a movie production.

The yearning for something led to the creation of “Broken Sword: The Shadow of the Templars“, a game that brought an exceptional element to the adventure genre. What made this game stand out was its stunning, hand-drawn graphics, evocative music, and endearing characters. Remarkably, even after almost three decades, it continues to enthrall players, leaving them eager for more tales of George Stobbart and Nicole Collard’s escapades.

Broken Sword ended an annoying trend among adventure games

In those years, every gamer involved with adventure games found themselves engaged in a challenge commonly known as “pixel hunting”. This was a result of developers designing rather elusive puzzles that required players to meticulously scan the entire screen using their mouse pointer, searching for one specific interactive element crucial for advancing the storyline.

In these puzzles, there wasn’t always clarity on how to solve them. While I was playing, I frequently attempted to mix items from my inventory with each other or with objects in the game environment. The solutions were not always intuitive or even logical, which meant that I had to test every possibility through trial and error until I arrived at the correct answer.

Broken Sword Threw Players Into Templar vs Assassin Conflict and Ended Tedious „Pixel Hunting”

Broken Sword: The Shadow of the Templars. Revolution Software / Virgin Interactive Entertainment 1996

The Broken Sword distinguished itself from others as it featured puzzles that made sense and interactive objects that were not minuscule, difficult-to-spot items. Instead of searching for the needle in a haystack, you frequently just had to converse with one of the characters who would either offer a solution to the predicament or drive the storyline forward.

Consequently, playing “Broken Sword: The Shadow of the Templars” proved to be more engaging – players weren’t left stalled for extended periods trying to decipher a puzzle whose solution was unclear or elusive. George Stobbart navigated the challenges he encountered in Paris and various global locations with remarkable skill.

In “Broken Sword: The Shadow of the Templars,” there was an aspect that tied it back to earlier games. Namely, the main character could perish if a wrong move was made. George’s potential demise served as a stark reminder of olden times when such death mechanics were commonplace in adventure games. However, this feature is no longer present in modern adaptations of the genre.

An American lawyer gets caught in the middle of a conflict between the Templars and Assassins

In the world of video games, the struggle between the Templars and Assassins is the foundation for the popular “Assassin’s Creed” franchise. However, it was “Broken Sword: The Shadow of the Templars” that was arguably one of the earliest, if not the very first, to delve into this historical narrative. In the opening scenes of this game, a murder mystery unfolds, leading us on a journey of private investigation. Initially, it seems like a typical crime drama scenario, where we’re trying to uncover details about both the victim and the suspect.

As a gamer, I found myself immersed in a tale that started off grounded but soon delved into intriguing conspiracy theories. The ongoing struggle between the Templars and Assassins formed the backdrop to this captivating narrative. The game also hinted at supernatural occurrences, but thankfully, the world of the original Broken Sword remained coherent and consistent, keeping my immersion intact.

Broken Sword Threw Players Into Templar vs Assassin Conflict and Ended Tedious „Pixel Hunting”

Broken Sword: The Shadow of the Templars. Revolution Software / Virgin Interactive Entertainment 1996

As a gamer, I find myself immersed in a world where everything feels plausible to some degree – from the bustling cityscapes to the enchanting forests. However, it’s not just us players who believe in this game’s reality; there are characters like the clairvoyant florist and the mind-reading inspector who claim to have extraordinary abilities. Yet, this game doesn’t completely abandon realism. It doesn’t go as far as the whimsical absurdity found in the Monkey Island series, but it does keep things interesting!

We’re immersed in the tale of “The Shadow of the Templars“, as if it’s a gripping film. The voice-over is exceptionally well done, and it’s clear that the actors understood their characters’ circumstances. There’s no mismatch between what we hear and what unfolds visually on screen. From start to finish, the first “Broken Sword” maintains a consistent tone true to its initial impression.

Playing this game by Charles Cecil serves as a valuable learning tool, as it incorporates authentic details about the history of the Knights Templar. Throughout your gaming experience, you’ll discover various historical facts concerning their activities and eventual downfall.

The director’s cut of The Shadow of the Templars shed new light on the story

In later installments of the series, Nicole Collard emerged as a pivotal character, rivaling George Stobbart in significance. This might have caused some incongruity regarding her secondary role in the initial part. However, this issue was addressed in “Broken Sword: The Shadow of the Templars – Director’s Cut” released in 2009. Now, the story begins with Nicole, and there are segments where we control her, while George’s adventure is also woven into it.

This adds depth and prolongs the journey, yet it may compromise the story’s continuity. Nicole discovers more secrets about her father’s past and the ongoing investigation. However, she chooses not to share any information with George, which seems illogical given they are collaborating on a murder case. Additionally, the journalist is presented with another series of challenges, involving moving blocks or deciphering hidden messages.

Broken Sword Threw Players Into Templar vs Assassin Conflict and Ended Tedious „Pixel Hunting”

Broken Sword: The Shadow of the Templars. Revolution Software / Virgin Interactive Entertainment 1996

As a fan, I must confess that not everyone found these puzzles appealing due to their association with mobile gaming. However, the revamped edition of the original Broken Sword brought about an enrichment in the character development of Nicole, a key figure across the series.

Broken sword reforged

The director’s cut of “The Shadow of the Templars” doesn’t conclude its story, as a remastered version of the 1996 game was released on September 19, 2024. This revamped game maintains its original spirit, allowing us to re-experience George Stobbart’s adventure. Since “Reforged” is based on the original, it lacks the levels of Nicole Collard. For some fans, this could be an advantage, while others might view it as a significant disadvantage.

How to play Broken Sword: The Shadow of the Templars today?

For anyone wanting to revisit their first experience with the Broken Sword series or introduce themselves to it, there are numerous chances. The Director’s Cut of the game is available for a small fee on both Steam and GOG during sales, and typically costs around $5 otherwise. Upon purchase, you also receive the original version of the game for free. On the contrary, Reforged retails at $35 on PC (again, either on Steam or GOG), as well as on PS5, Xbox One, Xbox Series X/S, and Nintendo Switch.

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2024-10-01 13:05