Black Ops 6 devs explain why they nerfed CoD’s movement after MW19

As someone who has been a die-hard Call of Duty fan since the early days of Modern Warfare, I must admit that the changes to movement mechanics in Black Ops 6 have left me a bit divided. On one hand, I understand and appreciate the developer’s efforts to curb abusive tactics like snaking and excessive jump spamming. However, as someone who has spent countless hours perfecting my movement skills over the years, the slower pace of Black Ops 6 feels a bit… well, old-school, if you will.

A developer for Call of Duty: Black Ops 6 offers an explanation as to the reasons behind toning down certain movement abilities following the release of Modern Warfare in 2019.

Although the latest Black Ops installment’s Omnimovement features have significantly altered gameplay, attentive players can’t help but spot slight variations in movement pace compared to earlier Call of Duty versions.

2019’s Modern Warfare seems to strike a chord with numerous players, largely due to the faster speed at which it allows for movements such as bobbing and swaying, as well as crouching and prone positioning.

A TikTok user named byefredo, as shared by blaugranazsn on Twitter, created a video that contrasted the movements in two distinct systems. More precisely, he highlighted the faster pace of movement seen in the 2019 version of the game.

Treyarch dev defends Black Ops 6’s slower movement

In answer to YouTuber TCaptainX voicing concerns about Black Ops 6’s more “heavy” and cumbersome gameplay mechanics, Treyarch Associate Director Matt Scronce elaborated on the reasoning behind the modifications made.

As stated by the developer, excessively quick movements in prone and crouching positions can create an inconsistency between the first-person and third-person views, making it easier for players to exploit the debated ‘snaking’ technique.

Black Ops 6 devs explain why they nerfed CoD’s movement after MW19

Improving the overall balance of the gaming experience was also instrumental in making adjustments for bobbing and swaying, as excessive jumping by players has historically been an issue in many shooting games.

Scronce wrote in part, “…we adjusted sway/bob when jumping by default to ensure that wasn’t the most effective tactic during engagements.”

He also pointed out that gamers who frequently employ the tactic of jumping while firing could enhance their performance by utilizing distinct Attachments and Perks. To illustrate, Black Ops 6’s Dexterity Perk reduces the movement of a weapon when diving, leaping, or sliding.

Given that the Call of Duty series is frequently updated, it’s hard to predict how the movement mechanics in Call of Duty 2025 might vary compared to those in Black Ops 6.

It’s rumored that developers might refurbish Omnimovement in 2025, adding a small wall-jumping move. However, the truthfulness of these leaks is uncertain as no definitive information about the upcoming release has been disclosed yet.

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2024-12-01 12:18