
2025 has been a surprisingly good year for cooperative video games. Titles like Split Fiction showed incredible design, Peak offered laugh-out-loud fun, LEGO Voyagers was visually stunning, and Godbreakers delivered intense action. Gamers who enjoy playing with friends or partners have had plenty of great options.
I really hoped Biped 2 would be one of the best co-op games of the year. The first game, released in 2020, was enjoyable, so I expected the sequel to be just as fun and build on its interesting gameplay. I thought it would be a great way to spend a weekend playing with a friend.
Unfortunately, this one really isn’t it.
Honestly, I’m really confused about why Biped 2 exists after five years. It’s not a review I wanted to write, and I don’t like being critical, but this sequel feels like one of the least effort-filled I’ve ever seen – and that’s definitely a problem.
So, if you enjoyed the first Biped game and you’re curious why Biped 2 just doesn’t really bring anything new to the table, then keep reading – I’m gonna break down exactly what doesn’t work.
For The Uninitiated

Okay, so let me explain this for anyone new to Biped. Basically, you control this little robot – it’s just a face and two legs, which sounds silly, but it’s a blast! The tricky part? You control each leg with a different joystick. So you’re literally alternating sticks to make it walk. It’s… a challenge, let me tell you, and those first few steps are slow! But trust me, it’s worth it.
Your feet can grip onto things like containers and switches, letting you open them or even carry objects around. And on smooth floors, you can push both sticks forward at once to glide, instead of having to walk slowly and carefully.
You’re enjoying a fun trip with your robot friends on your spaceship when a distress signal arrives from a nearby planet. You’ll then be transported down to the planet to help reactivate some beacons – it’s your specialty! The gameplay in Biped 2 is very similar to the first game, focusing on this same core mission.
You can enjoy the game by yourself or with a friend. I’ve tried both ways, and it’s interesting how the levels change to work for each. Honestly, I can’t decide which I like better. But that also makes me think the co-op mode isn’t quite as strong as it could be.
If you play with a friend, you’ll need to work together, mostly to time your actions on certain parts or coordinate simple tasks like flipping switches. However, the co-op experience isn’t groundbreaking. That’s great if you plan to play alone, but it doesn’t make this game a must-buy for multiplayer fans.
Playing the game alone often forces you to also manage a companion character, and these parts can be really difficult. That’s because the companion moves and acts much slower and less accurately than your own character, making it frustrating to control.
Corporate Needs You To Find The Difference
I’m concerned I can’t adequately express how much Biped 2 resembles the original game. With so many sequels being made these days, it’s not surprising this one doesn’t drastically change things. However, even considering that, Biped 2 feels especially similar to its predecessor – perhaps more so than it should.
Starting up Biped 2 on the PlayStation 5 actually shows the same opening image as the first Biped game – it even still says “Biped” instead of “Biped 2!” It makes you wonder if the developers just forgot to update it while reusing content from the original. Unfortunately, this odd mistake foreshadows what the rest of the game is like.
The main menu and music are nearly unchanged from the first game. Once you start playing and enter the tutorial, you’ll quickly realize it’s almost a repeat experience. This section of Biped 2 is essentially copied from the original game – it’s the identical training level, with the same characters, dialogue, and design. The only noticeable update is that the coins look a little more polished.
While the game has 17 levels, each lasting around 10 minutes, they’re only slightly different from the original game – you likely won’t notice a real change in how things play.
It’s like you’re playing the exact same game all the time.
You’re still navigating those familiar, color-coded platforms, attempting to move smoothly but constantly bumping into obstacles. It involves the same kinds of actions – flipping switches, balancing on moving parts – but the goals feel repetitive, and often aren’t as engaging or even as good as they were in the first game.
Okay, so I’ve been playing both games, and it’s seriously bugging me. You can see in the picture – these puzzles are identical. The layout is the same, you’re rolling a ball to the same pipe on the right… it’s happening all over the place! They’re just straight-up reusing sections of gameplay, and honestly, it feels a little lazy and kinda disrespectful to players, you know?
I was shocked when I started comparing these two games. It seemed impossible that they could have reused so much content and done things in nearly the same way, but it’s true. I even re-downloaded the first game to compare them directly, and watched a full playthrough of the original. I’ve never seen anything like it – the number of identical elements is incredible. It genuinely feels like you’re playing the same game over and over.
“New” And Improved
What’s new in Biped 2? The biggest change is the addition of four-player co-op, which is unusual for a game like this. However, adding two more players doesn’t fix the underlying problems of the game feeling repetitive and lacking originality.
The game also includes hang gliding, which appears frequently, but it’s quite dull. You simply move from side to side collecting coins, and these sections never offer anything engaging. There are also cooperative parts where you fly a helicopter with friends, ride a mine cart, or shoot targets, but unfortunately, none of these activities are actually enjoyable.
Honestly, the controls in a lot of the new areas are really clunky and difficult to use. Some sections feel so unresponsive that I wondered if Biped 2 was intentionally designed to be frustrating. It just didn’t seem possible the mine cart was consistently misinterpreting my commands unless it was on purpose!
The game also features sections where you chase and confine enemies called “elementals” – you simply run into them to trap them in a designated area. This mechanic appears in almost every level after it’s introduced, but it doesn’t evolve and quickly becomes repetitive and frustrating.
While the gameplay looks a little improved, it’s not a significant difference and isn’t consistent throughout the game. Surprisingly, some of the characters and animations in the original 2020 game actually look better. The cutscenes in Biped 2 are noticeably worse in quality compared to the first game.
I like that you can unlock new cosmetic items by collecting coins and stars during gameplay. However, finding all of those collectibles didn’t feel particularly rewarding. Still, it was fun to see my character pull off a cowboy hat and sunglasses! Moments like that almost made me feel guilty for being so critical of this charming game – almost.
Finally, let’s talk about the story. While people don’t play these games for a deep narrative, Biped 2 tries to include a plot twist at the end. Sadly, it leads to what I think is the most sudden and disappointing ending I’ve ever experienced in a video game. I even checked all the menus, thinking I must have missed something, because it felt impossible that the ending I got was the real one. It honestly feels like a section of the game is just missing.
If It Ain’t Broke, Don’t Fix It. If It Is, Well…
Sadly, many players won’t reach this point in Biped 2 because the game currently has a frustrating bug. On the PlayStation 5, around level 15, there’s a puzzle that unlocks a gate. Once solved, the camera shows the way forward, but then gets stuck – it won’t move back to give you control, no matter how many times you attempt the section.
I tried beating this level five times, even restarting the game twice, but nothing worked. Checking PSN Profiles, I noticed no one else has earned the trophy for completing it either, suggesting the level is currently broken for all players.
I managed to finish the game by exploiting a glitch. Even though the camera froze, I could still control my character using the vibrations in my DualSense controller. The catch? My character wasn’t visible on the screen.
I ended up just wandering around randomly, constantly falling through the world and respawning somewhere I couldn’t even see. I had to repeat this process endlessly, hoping to eventually stumble upon the spot where the camera was stuck. It felt like relying on pure chance – a real-life example of the “infinite monkey theorem” – and I doubt anyone else would have the patience to go through all that.
While this problem can be fixed with a patch, it doesn’t make up for the game’s other flaws. I repeatedly finished tasks, only to find I couldn’t progress. For instance, I’d complete all the steps to open a gate, but it would remain stubbornly closed.
I kept getting stuck on objects and frequently fell through the game’s floors. The game often didn’t register my button presses, forcing me to replay sections through no fault of my own. Plus, the cutscenes seemed to run with a lower frame rate than they should.
While many of the issues will likely be addressed, Biped 2 was still quite disappointing overall, and I question whether continuing to work on it is a worthwhile investment.
Closing Comments:
If you’re familiar with the first Biped game, you’ve essentially already played this sequel. It’s disappointing how little effort went into Biped 2 – even the tutorial is a direct copy of the original. Throughout the game, you’ll find many instances of content that feels like the developers simply reused their own work. The only real new feature is the 4-player co-op mode, and unfortunately, there’s a significant bug near the end that can stop you from finishing. While the game is charming, it doesn’t offer much that you haven’t experienced before.
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2025-11-03 16:11