As a long-time animal lover and parent, I was immediately drawn to Beastieball – a creature collector game that not only scratches the Pokemon itch but also addresses some of the uncomfortable implications often ignored in this genre. Having raised my own pets over the years, I’ve always found it hard to reconcile the idea of sending my beloved creatures into “street fights” for my amusement.
The creature-collector genre is a space first and foremost dominated by Pokemon, then filled out with many games inspired by it. Lots of kids who grew up on the massively popular IP via the card game, anime, and its many video games are today developers looking to add their own spin on the format–some of them to modest or better acclaim, like TemTem, Cassette Beasts, and Palworld. I enjoy such games, but most of them tend to be uninterested in achieving a vision of a game I’ve had in my head for years–to no fault of their own, of course. It’s my vision, not necessarily theirs. Beastieball, a new creature collector from Wishes Unlimited–the team behind heartfelt indie darlings Chicory: A Colorful Tale and Wandersong–seems serendipitously built from the ground up as though its studio read my mind. Finally, there’s a Pokemon-style game that consciously washes its hands of some of the genre’s more uncomfortable implications of animals.
In a previous discussion, I’ve tackled the connection between animal rights and video games, and some readers who were critical of my articles may have had valid points. While it’s understandable to be concerned about animal welfare, it doesn’t necessarily mean the same should apply to digital creatures in video games. Yet, let me make this abundantly clear: I never intended to advocate for the freedom of Pokemon, Pals, or Beasties in this context. To that, I reiterate a firm of course! It’s not about advocating for these fictional creatures’ rights, but rather exploring the ethical implications they represent within the gaming world.
My primary interest lies in the representation of animals within video games. The manner in which we convey ideas through our media significantly influences our perspectives on similar topics in reality, even if subtle changes may not always be immediately apparent. If one consistently consumes content promoting a specific viewpoint, how long might it take for that belief to seem valid in real life? A simple example of this phenomenon is the influence of YouTube algorithms or the “manosphere,” which has often shaped the beliefs of a large number of people, particularly young white men.
To put it simply, I find Beastieball enjoyable due to many aspects, despite its similarities with games like Pokemon. However, what truly sets it apart is its successful integration of game story and mechanics, opening up a fresh, animal-focused direction for such games. This doesn’t mean one should feel guilty about liking Pokemon. In fact, appreciating Beastieball feels satisfying.
The fundamental feature of Pokemon is its turn-based battle system, which has been around for such a long time that it might be taken for granted. However, if you think about it, this is essentially a form of in-game combat similar to dogfighting, a concept that would not be endorsed in real life. For years, there’s been discussion about whether or not the creatures willingly engage in fighting each other after being captured by trainers. Some argue that they do enjoy it and only resist capture as a way for trainers to prove their worth. This idea isn’t explicitly stated in the text, but if we accept it for the sake of argument, the fact that a mistreated creature cannot choose to leave its trainer implies that these creatures are more like indentured servants than companions.
As a devoted fan, I must say that Pokemon certainly infuses some of its iconic critters with distinct personalities, particularly Ash’s Pikachu who stands out the most. However, the majority of these endearing creatures in the series are essentially defined by their species alone. The narrative primarily revolves around Ash and his team of Pokemon trainers, painting it as a human success story where these creatures serve as means to an end. Yet, Beastieball takes a radical departure from such norms, offering a refreshing twist on these very concepts.
One unique aspect is that instead of traditional turn-based combat, the game features a volleyball-style play mechanism, which the Beasties enjoy immensely. They eagerly join trainers for games, interacting with other Beasties and participating in friendly matches, referred to as beastieball within the game. The Beasties never harm each other, making this a creature collection game that promotes a positive message of love and camaraderie, rather than fostering cognitive dissonance about sending your beloved creatures into fights. This revamp of the core gameplay mechanic is particularly beneficial for players of all ages, especially younger ones who may be more susceptible to such messages.
Pikachu, who is both Ash’s pet and warrior, doesn’t make sense in this scenario. Pokemon allows us to believe this is how their world operates. While it may not question itself much – as the series often does – Beastieball takes a step further by not requiring the players to do so, which makes it even better.
In Beastieball, it’s more than just a game; everything about it feels interconnected. The creators intentionally tweaked common genre elements to offer something fresh. The Beasties who frequently team up often form strong bonds and learn from each other, which is beautifully portrayed in joyful reunions that convey warmth and respect. Unlike being confined in a Poke Ball-like device, Beasties can be enlisted by meeting their unique recruitment criteria, such as winning a game under specific conditions or executing particular moves. The Beasties you gather follow along with you, not like pets kept in a cage, but more like dogs on a walk, willingly participating in your journey.
When completing your Beastiepedia, similar to a Pokedex, you might encounter details unrelated to gameplay strategies. These brief histories exude an emotional touch, suggesting the writers are eager to honor the creatures for their distinctive traits and characters, much like a museum would. It’s not just about mastering your opponents and winning the game; it’s also about immersing yourself in the lore that brings these unique beings to life, providing a rich and enchanting experience.
People in various settings often express affectionately about their Beasties, regarding them as unique companions rather than simple tools or breeds. For instance, during my travels, I encountered a woman who spoke lovingly of her avian Beastie, highlighting its distinct qualities within the family. It’s worth noting that Beasties are more than just objects; they’re individuals with their own desires and necessities. Rather than referring to them impersonally as “it,” people address them using personal pronouns like “he,” “she,” or “they.
In contrast to Pokemon, Wishes Unlimited’s game offers a simpler approach, eliminating complex elements. While you may aspire to be the best (just as no one ever was), the primary objective isn’t capturing creatures. Instead, the narrative revolves around preventing the closure of a Beastie habitat and preserving a cherished community space for both humans and Beasties. This isn’t about dominance; it’s a tale that focuses on unity and the power of a shared bond.
In a typical manner, this genre usually glosses over the unsettling aspects of a story’s world. However, Beastieball manages to offer the best of both worlds. From a broader perspective, it’s an exceptional creature collection game that will undoubtedly quench the Pokemon craving many have been unable to satisfy. Yet, by infusing its unique elements of emotional depth and thoughtful compassion into a genre where such qualities are often missing, Beastieball is the creature collector I’ve longed for but doubted would ever materialize.
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2024-11-14 23:39