Battlefield 6 Review – Good Company

Battlefield 6 delivers everything you’d expect from a great Battlefield experience. The action seamlessly shifts between intense, up-close combat and long-distance battles as players fight for control of key areas. You might be battling inside ruined buildings one moment, then out in the open the next, all while fighter jets and helicopters fill the sky. A medic might even risk their life, running through enemy fire to revive a teammate who was taken out trying to destroy a tank with explosives.

In one dramatic scene, a sniper positioned in a tall building is taken out by a rocket-propelled grenade, creating a massive hole and eventually causing the entire structure to crumble. Nearby, a damaged helicopter falls from the sky, its crew bailing out with parachutes while dodging a hail of bullets. Battlefield 6 delivers the unpredictable and exciting gameplay that fans love in a multiplayer shooter.

Battlefield 2042 didn’t consistently deliver the exciting experiences fans expect, so the developers – DICE, Criterion, Motive, and Ripple Effect – looked to previous games for inspiration. Battlefield 3 and 4 were major influences on the newest installment, and that’s clear in the gameplay. This was a cautious approach, understandable given the criticism of Battlefield 2042 and the strong desire among fans for a sequel to Battlefield 4. Consequently, the new game doesn’t offer many groundbreaking features, but it perfectly captures the classic Battlefield feel. Its unique, large-scale chaos remains unmatched, and a return to this familiar formula is enough to excite players, even if it doesn’t revolutionize the series.

However, the same positive feelings don’t extend to the game’s single-player story modes. Historically, Battlefield campaigns have been just okay. While there have been a few memorable moments – like the jet fighter mission in Battlefield 3 and a mission about Senegalese troops in Battlefield 5 – most are easily forgotten. A notable exception is Battlefield: Bad Company from 2008, which cleverly poked fun at the over-the-top military shooters popular at the time.

Battlefield 6 is a classic example of a big-budget action shooter. It’s packed with military jargon and overly dramatic dialogue that feels designed for sound bites. The game is an explosive, worldwide adventure, hitting all the familiar notes you’d expect from its story and missions.

The year is 2027, and the NATO alliance is falling apart. Several key European nations have left, creating a dangerous power struggle. A powerful private military company, Pax Armata, has quickly filled the void, offering protection to countries and ultimately starting a war against the remaining NATO forces. You’ll experience the conflict through the eyes of Dagger 13, an elite team of US Marine raiders fighting to stop Pax Armata’s rise.

Battlefield 6 has an intriguing starting point, but it avoids taking a firm stance on any real-world issues. Like many modern military shooters, it keeps things deliberately unclear. The enemy faction, Pax Armata, is generic and serves simply as opponents in the game’s story and a rival force in multiplayer. The game doesn’t try to connect to real-world events or explain things like a country leaving NATO. Instead, it focuses on a simple, predictable plot about stopping a villain, and the story feels thin as a result. While the ending hints at a deeper story, it seems like that will be explored in future installments or through multiplayer updates, leaving this particular story feeling unremarkable and easily forgotten – a common problem for the series.

The game’s missions aren’t much improved either. Compared to the Call of Duty series, which has tried out more open and stealthy gameplay, Battlefield 6 sticks to the same straightforward, level-based structure as previous games. This isn’t necessarily a flaw, but the missions feel old-fashioned and lack creativity. None of them are particularly engaging, and you’ve likely experienced everything they offer in other, better shooters – from rigidly structured stealth sections and typical sniper assignments, to mandatory tank driving and plenty of turret-based combat. There’s nothing new or exciting to be found.

Honestly, shooting in this game *feels* great – really powerful and satisfying. But the enemies? They’re kinda dumb. They either hide all the time, or just run right at you, which makes things get boring fast. And even the cool destruction stuff? It mostly just gets used to take out snipers and turrets, which feels like a waste. I was hoping for more variety in the fights, you know?

Battlefield 6’s multiplayer feels like a return to classic Battlefield gameplay, and that’s a good thing. It’s moved away from the hero-shooter style of the previous game and gone back to a traditional class system with four distinct roles. The Assault class is a powerful frontline fighter, able to break through defenses and withstand explosions. Engineers are essential for vehicle warfare, repairing allies and damaging enemies with launchers and mines. Supports act as medics, quickly reviving teammates and keeping everyone supplied with ammo. Finally, Recons are skilled snipers, spotting enemies and taking them down from a distance.

Each class offers a distinct playstyle, and unique abilities and equipment really make them shine. For example, the Support class can create temporary cover, providing protection while reviving allies or a stable base for heavy weapons. Assault players can capture objectives more quickly and have tools like ladders and breaching charges to help them overcome defenses. There’s a satisfying connection between each class, the different ways you can customize your loadout, and the feeling that you’re meaningfully contributing to your team’s success, even if you’re not focused on getting the most kills.

Each character class has a preferred weapon type that gives you special advantages. For example, playing as a Recon and using a sniper rifle might reduce weapon wobble or make it easier to shoot without aiming down the sights. These benefits are noticeable and encourage you to choose weapons that match your class.

The game has been slightly updated so players can use any weapon with any class, except in specific playlists that limit weapon choices. This is helpful for completing challenges that require using a variety of weapons, as you no longer need to switch classes to try different types. While it adds flexibility, it doesn’t offer much beyond that. It’s nice to be able to use an assault rifle as an Engineer, for example, but allowing all weapons with all classes does make the unique identity of each class feel a little weaker.

Ultimately, the new signature weapons and movement system feel like small additions to what players already know. This new movement system, called the “Kinesthetic Combat System,” mostly just gives you more control over how you move and a few extra ways to approach combat.

Honestly, beyond mounting my weapon and peeking around corners, the biggest change I’ve noticed is how much smoother movement feels. Being able to sprint while crouching is a game-changer on those huge Battlefield maps – seriously, it’s a lifesaver. And dragging a downed teammate to safety while bullets are flying everywhere? That’s just awesome and makes for some crazy, cinematic moments. It’s not a massive overhaul, but for a game trying to recapture the magic of older titles, these little tweaks actually help it feel a bit more unique.

I’m still getting a feel for the game on busy servers before I share my complete thoughts on all the modes and maps. So far, it’s doing well in areas you’d expect – the large-scale objective modes like Conquest and Rush are particularly good. Smaller modes like Team Deathmatch and King of the Hill don’t quite fit the Battlefield style, as they remove some of what makes the game fun, but you can easily skip them if you want. I haven’t fully explored all the maps yet, but the selection seems solid overall, with tight city streets, open areas for vehicles, and plenty of places for infantry battles. I’ll have the complete review next week.

Read More

2025-10-09 18:11