
In terms of Soulslike games, I consistently prioritize three essential aspects: the layout of levels, the design of bosses, and the creation of weapons. Lies of P had impressive bosses and weapons, and acceptable level designs initially, but Overture appears to significantly improve all areas. The levels are now more open, and players can explore them in intriguing ways. For example, a research facility requires players to navigate through patient holding cells by using ladders, holes in the ground, and elevators. Grates on the floor provide subtle hints about paths that players will eventually take. Krat Zoo, the initial stage, presents a sense of realism and diversity that was not present in the original game, and this holds true for much of the expansion as well.