Former Sony Boss Confirms What We Were All Thinking About PlayStation PC Ports
In an interview, Yoshida explained that launching a game on PC broadens our reach by tapping into audiences who don’t own consoles, particularly in regions where console popularity is low. This strategy could potentially create new fans for specific franchises, prompting them to consider buying a PlayStation when a new game from the series comes out. Furthermore, developing for PC is less expensive than creating an entirely original title, providing extra revenue. Essentially, it’s like generating money effortlessly. This additional income helps us invest in new games, as production costs have risen.