Gaming News: Why Enemy Variety Should Top the Priority List in Modern Games
GameShrink has pointed out an interesting pattern in game development where many creators seem to overuse enemy reskins instead of inventing new challenges, drawing a humorous comparison to fast-food chains offering more fries with minimal effort. One commentator succinctly captured this feeling by saying, “Game developers, swapping colors or reskinning enemies on different levels is not variety.” Others shared similar sentiments, reminiscing about titles such as “The Legend of Zelda: Breath of the Wild,” expressing disappointment that after a few hours of play, most enemies have been encountered with only minor color changes for variation—quite dull! This trend highlights a broader concern: maybe we, as developers, should spend as much effort on designing unique opponents as we do on creating complex puzzles.