Smite’s Damage Item Dilemma: Are Non-Scaling Items Ruining the Game?
As a dedicated fan of Smite, I can’t help but echo the sentiments shared by “TheJumboman.” It seems that an overwhelming surge of non-scaling items, such as Bragi’s, Tyrfing, and Qins, have taken over the game’s meta. These items seem to be in every build conceivable, leading me and many others to question if there is any space left for creative strategies or even a touch of diversity. It feels like every effective build revolves around dealing a fixed amount of damage, which can make the gameplay feel repetitive and uninspiring as suggested by “StarCrackerz.” It’s like showing up at your favorite restaurant only to find that the entire menu has been replaced with toast! I yearn for more depth in itemization so we can experience something beyond just hitting opponents with static numbers.