Frustration with CC Buffering in Smite: Players Weigh In!
In Smite, CC buffering was added to reduce the frustration of using an ability that gets interrupted at the last second, like unleashing a strong ultimate just for it to fail because an opponent jumped away. Users such as Teo_Manfredi have noted that while CC buffering is generally beneficial, it can leave players feeling helpless against leap champions. He questioned, “Is it fair if the enemy is skilled enough to outmaneuver this?” This idea of putting maximum effort into a task only to be hindered brings up the age-old “skill issue” argument; should it be attributed to one’s lack of skill or a flaw in the game design? Opinions differ, but there seems to be a growing belief that victory feels less satisfying when well-timed abilities don’t connect as intended.