Nier Automata Director Warns: AI Poised to Replace Game Developers!
In a chat with Famitsu, the director of Nier Automata, Yoko Taro, expressed his views on artificial intelligence and predicted its influence on video game creation.
In a chat with Famitsu, the director of Nier Automata, Yoko Taro, expressed his views on artificial intelligence and predicted its influence on video game creation.
On the 18th of August, well-known Minecraft YouTuber Dream announced his plans for a fresh makeover of his personal brand, marking the beginning of a new phase in his professional life.
A24 is set to both fund and release the movie. The production is slated to start in early 2026, with filming taking place at various European locations. This storyline mirrors Tim Winton’s novel “The Riders,” where a man, who relocates to Ireland with his family, embarks on a vast journey after his wife mysteriously disappears.
After a theatrical premiere by Suncatcher Productions and Blonde Dog Productions, the movie “Nora” is set to stream worldwide for the first time on Veeps this coming Saturday, May 24.
For the year 2025, the fellows of the Native Lab are Jared Lank (Mi’kmaq), Isabella Dionne Madrigal (Cahuilla/Turtle Mountain Ojibwe), Alex Nystrom (Ojibwe), Jordan Waunch (Métis). Meanwhile, Sabrina Saleha (Diné) and Svetlana Romanova (Sakha/Even) are the artists-in-residence. These six filmmakers will be mentored by creative advisors like Bryson Chun (Kanaka Maoli), Sarah Friedland, Kiva Reardon, and Erica Tremblay (Seneca-Cayuga). The Native Lab is managed by Adam Piron (Kiowa and Mohawk), the director of Sundance Institute Indigenous program, along with senior program manager Ianeta Le’i.
In 2025, the fellows for the Native Lab are Jared Lank (Mi’kmaq), Isabella Dionne Madrigal (Cahuilla/Turtle Mountain Ojibwe), Alex Nystrom (Ojibwe), Jordan Waunch (Métis). The artists-in-residence for this period are Sabrina Saleha (Diné) and Svetlana Romanova (Sakha/Even). These filmmakers will be under the guidance of creative advisors such as Bryson Chun (Kanaka Maoli), Sarah Friedland, Kiva Reardon, and Erica Tremblay (Seneca-Cayuga). The Native Lab is supervised by Adam Piron (Kiowa and Mohawk), who is the director of Sundance Institute Indigenous program, as well as senior program manager Ianeta Le’i.
Following its successful linear run on BET early in 2025, my newfound favorite show has been hailed as the top debut series among cable viewers of African descent this year. It dominated demographics such as Black adults aged 18-49, 25-54, and total Black viewers 2+. Currently, it stands as the second most-watched scripted series this year among Black audiences aged 18-49 and 25-54, trailing only behind “Tyler Perry’s Sistas” on BET. As a movie critic, I can confidently say that this show is not to be missed!
The initial post points out a concerning pattern in which gamers join matches and quickly abandon their teams within mere minutes. A participant named “w4spl3g” jokingly noted that in the Arena mode, players frequently propose a surrender vote following a single death, expressing frustration with what they perceive as overly sensitive players. This theme of giving up at the slightest setback runs through many comments, suggesting that some gamers regard defeat as unacceptable and find it hard to imagine recovering from difficult situations. It seems they’ve forgotten the timeless advice: even a dog has its day… or in Smite’s case, every player gets an opportunity to turn the game around. Regrettably, many opt for the “surrender” option instead.
Discussing Smite often brings up the subject of distinctive death sequences for characters. From characters putting on a spectacular show as they die to voice lines that revealed their character, these animations were more than just eye candy; they helped make each god feel special and relatable. As the original post points out, there’s a strong sense of nostalgia here. Players fondly remember how characters like Thor would be comically crushed by his own hammer upon death. It’s not just about the excitement of battle, but also about the amusing charm these animations brought to the game. Players miss experiencing those epic moments where gods, even in defeat, showed off their unique personalities. “I remember when Ymir used to blur as he died,” said one player, stressing that it was these little quirks that made the short lifespan of a god feel significant. For now, it seems players are stuck with a simple fade-to-black animation, which many think falls short of the mark.
delving into Smite’s intricate item system reveals that there isn’t a universal method; rather, it seems that each mage requires a unique approach. The progression of item builds has left players puzzled, with several pointing out that successful builds are highly contingent on the specific mage being utilized. User GiveUsRobinHood shares this view, stating, “Right now, it really depends on the mage.” This flexibility means that each mage follows a tailored path of items that aligns with their skills and strengths. Essential items such as Bancrofts and Sphere of Negation often feel indispensable for certain mages, while others may reap benefits from newly introduced items in recent updates. Spending time to grasp these intricate changes in the meta is akin to conducting research to discover the perfect formula for a potion that guarantees triumph.
TheJumboman’s post ignited a passionate debate about the controversial team pairing in Smite, which often places less experienced players against veteran ones. He expressed his disappointment with this setup by saying, “A 2500 SR difference feels like we’re playing 6 versus 5.” This sentiment was widely shared among other players, such as ThtsTheWaySheGoes, who added, “It’s obvious that the 4k ranked player is better than our gold/plat team… duh Hi-Rez.” Many gamers expressed their annoyance over the mismatch, feeling like they are merely targets when facing more skilled opponents. The main issue stems from the belief that this unequal setup not only makes the game unfair but also discourages players from participating further. In essence, nobody wants to be the protagonist of a less-than-glamorous reel of losses.