RPG legend confirms: this was the biggest mistake of Pillars of Eternity sequel. Baldur’s Gate 3 pointed out as a model
In a 3D setting, we might address one of the notable shortcomings by introducing a sense of depth and dynamism to the environment. For instance, games like BG3 demonstrate how the use of height, dynamic terrain, and environmental mechanics can significantly enhance the gaming experience. I’m eager for a game that combines the engaging mechanics of Deadfire, along with additional features such as elevation hazards, dynamic terrain elements, and a more interactive environment. Such a game could prove to be incredibly exciting.