Atomfall’s Biggest Patch Fixes Annoying Bugs and Smooths Out Gameplay

The newest version for Atomfall has arrived, bringing along a host of user-friendly improvements and bug corrections from developers Rebellion. This update is quite substantial for Atomfall, and players will promptly observe numerous modifications it encompasses. Known for the Sniper Elite series, Rebellion has consistently provided updates and hotfixes to enhance Atomfall, and fans can anticipate further improvements. With an upcoming DLC on the horizon, Rebellion aims to ensure Atomfall operates smoothly and is devoid of issues before incorporating additional story content. Previous updates have tackled various problems, including a significant audio glitch, and this one follows suit.

With this latest update, Atomfall players will benefit from a variety of general and quest-tailored enhancements. Map-related problems, such as the one causing player orientation shifts, have been rectified. Furthermore, numerous crashes and glitches have been fixed, and Rebellion has optimized and refined UI components for a smoother gaming experience.

Improvements have been made to both quests and the final stage in the game Atomfall. Bugs have been eliminated from quests set in locations such as Wyndham Village, Casterfell Woods, Skethermoor, among others. For comprehensive details about everything new in today’s update for Atomfall, you can find the complete patch notes below.

Atomfall April 16 Update Patch Notes

General

  • Resolved an issue where some players would experience random movement and stuttering with their mouse
  • Player’s orientation will no longer change dramatically after autosaving
  • Fixed an issue where the map would sometimes become stuck on only one region
  • Fixed an issue where the Inventory occasionally kicked the player from storage tubes
  • Resolved an issue where subtitles were disappearing too quickly
  • Improved translations for (Polish, Brazilian Portuguese, Spanish, Simplified Chinese, Traditional Chinese and French)
  • Fixed an issue where weapon ammo could go missing when equipping or moving weapons between quick slots
  • ‘Already Learnt’ message will no longer remain permanently in the Inventory section
  • Resolved an issue in which the map’s region list would not expand if the ‘Pause in Menus’ setting was enabled
  • Fixed a crash that would occur when players traded for weapons while they had full ammo
  • The pin of explosive lures is no longer visible after the player has pulled the pin out
  • Combat music tracks will now shuffle so players have a lower possibility of hearing the same combat track twice in a row
  • Resolved an issue where players were unable to turn off the Developer Console
  • Ammo will no longer disappear after equipping a gun to a slot and then dropping the same weapon
  • The description for the Modified JM-3 and other JM-3 variants now read correctly as fully automatic
  • The Equipment Shortcuts tutorial no longer shows a bandage in a quick slot as this is not possible in game
  • The ‘Content Installed’ notification for Deluxe Edition players on Epic now has correct formatting
  • The ‘Purchase’ text in the DLC screen is has now been translated in Japanese
  • The Privacy Policy has now been localised in the crash reporter
  • Descriptions have been added for Melee Assist (Strength and Rotation) options

Quest Specific Fixes

  • The correct outro will now be played when the player completes the game with Mother Jago’s ending in all circumstances
  • Resolved an issue where, under certain circumstances, Joyce Tanner did not appear at her ending location

Wyndham Village

  • Fixed an issue where players could get stuck under the building after exiting The Bakery
  • Training stimulants will no longer respawn in the Forgotten Cellar
  • Resolved an issue where the bushes near the bandstand would flicker when players got close

Casterfell Woods

  • Fixed an issue where, under certain circumstances, players could get stuck in the transition space between the Castle Ruins door and the woods
  • A non-existent house no longer appears on the map for the open area near the village gate

Skethermoor

  • Resolved an issue where sounds could become muffled on entering the container in front of the Master Control room in the Prison

Interchange

  • The door to Lower Robotics is now accessible if players complete the puzzle, exit, and then return
  • Players will now have safe passage if they do not have enough health or health items to exit the spore cloud and leave Medical
  • Punch cards have been replaced with correct cards

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2025-04-16 19:11