As a die-hard Alien franchise fan who’s been following its evolution since the iconic 1979 film, I can hardly contain my excitement for “Alien: Romulus.” The recent interview with director Fede Alvarez has only fueled my anticipation. His decision to incorporate an Easter Egg from the 2014 horror game Alien: Isolation is not just a clever nod to the franchise’s rich history but also a testament to his dedication to maintaining the series’ terrifying essence.
In August 2024, the newest installment of the Alien series, titled Alien: Romulus, will hit movie theaters worldwide. The upcoming release has been generating buzz on social media due to its marketing efforts. Lately, the film’s director, Fede Alvarez, shared insights about the movie in an interview with Total Film. He spoke about some of the inspirations behind the film and teased a few surprises for viewers who plan to catch it in theaters soon.
In his recent reveal, Alvarez pointed out an Easter Egg for fans of the 2014 horror game Alien: Isolation, highlighting this hidden detail. Fans of Isolation might want to stay vigilant while watching Romulus, as it’s intriguing that the licensed game managed to find a place in an Alien movie, and Alvarez suggests that the way it was incorporated was quite distinctive.
In a recent interview with Total Film, Alvarez shared that he talked about incorporating an Easter Egg from the 2014 Alien: Isolation video game. He expressed to the publication that “Alien: Isolation was the game that made me realize how truly terrifying and well-executed the Alien can be today,” which he played several years after its release.
When observing the show #AlienRomulus, if you spot any of these numerous entities appearing, what could this symbolize to you?
— Fede Alvarez (@fedalvar) July 20, 2024
The director understood that Alien could be incredibly scary if it maintained its original tense atmosphere, and he achieved this by subtly incorporating a nod to Isolation. This was clearly shown in one of the film’s early production photos from the set, where a payphone is visible in the backdrop. This prop is reminiscent of Isolation’s Registration Points, places where Amanda Ripley could save her game using a key card and receive updates about her surroundings, including whether an enemy was nearby.
Although utilizing a Registration Point makes Amanda Ripley vulnerable to attacks, as hinted at in Romulus, Alvarez clarified this pattern: the film seems to indicate that something negative is imminent whenever a phone appears on screen.
In the game or movie, whenever a phone appears, you might say something like, “Oh no, I’m expecting a troublesome scene is coming up.” The phones are placed deliberately in strategic locations. Spotting a phone is like getting ready for an upcoming event or incident.
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2024-08-14 12:13