After 8 Years in Development, Factory Building Game Launches With Version 1.0. Satisfactory Release Brings Many New Features

As a seasoned gamer with years of experience under my belt, I must say that the anticipation for Satisfactory‘s version 1.0 release is palpable. Having spent countless hours immersed in the world of Factorio-esque gameplay, I can’t help but feel a sense of excitement as we approach the end of this five-year Early Access journey.


A widely-loved game called Satisfactory, which blends first-person simulation features with strategic gameplay similar to Factorio, is wrapping up its more than five-year journey in Early Access within a short while. It’s worth noting that the developers spent a total of 8 years creating this game, having started working on it three years before its Early Access debut. Now we await to see if the version 1.0 release will live up to the players’ expectations.

  1. The game (available on Steam and Epic Games Store) costs $39.99.
  2. Release 1.0 will debut at 5:00 a.m. PT (the devs will organize a special stream for this occasion).
  3. The price of the Early Access version was raised a few weeks ago and won’t change with the release of version 1.0.

It’s worth noting that the early access period for Satisfactory ends with nearly 97% positive reviews on Steam and a peak of 34,238 players (which occurred in November 2021 – via SteamDB).

https://youtube.com/watch?v=-53534

What’s new in version 1.0?

Update 1.0 will bring many new features and improvements.

  1. A fifth and final phase of the game will be added. As part of this, players will gain access to an additional, ninth level of technology, focusing on quantum technology.
  2. Achieving the requirements to complete the fourth phase will become much easier. Earlier, the devs had established unreasonably high barriers to prevent players from completing this stage during early access, as the fifth phase (serving as the endgame) wasn’t yet ready.
  3. With the release of version 1.0, Achievements will finally be added to the game.
  4. The system for using alternative crafting recipes will be improved to facilitate switching between hard drives containing them. If none of the recipes appeal to us, we will be able to reshuffle the disk once, obtaining new ones. However, this will mean the loss of those first ones, without the possibility of recovering them.
  5. The game will finally receive a plot. It won’t take the form of a traditional campaign with cutscenes, but as technology develops, subsequent parts of the story are to be unlocked. However, you will have to activate them on your own, as the devs are aware that many players only want to build and not concern themselves with the story.

In Version 1.0, you’ll encounter additional fresh elements that users will uncover upon the launch of the complete edition.

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2024-09-10 14:32