Action against killing games achieved an important milestone, and its biggest opponent is facing more problems

The “Don’t Kill Our Games” movement, which seeks to preserve games from being terminated by publishers and creators, has surpassed a significant landmark. The driving force behind this crusade, Ross Scott, disclosed that a whopping 1.4 million signatures have been amassed for the public petition. As a result, gamers have attained another significant achievement.

It’s highly likely that the European Union institutions will need to tackle this matter soon. Ross Scott remains cautious as he suspects some signatures may have been gathered through automated means (bots). Nevertheless, the likelihood of such an issue halting the action is minimal now. In practice, the campaign organizers aim for 1 million signatures, but they’ve also set a stretch goal of 1.4 million in case some signatures are disqualified during the verification process carried out by member countries.

Even though they’ve stepped inside, winning the campaign is not a guarantee for the organizers yet, as Ross Scott cautions. He reveals that lobbyists linked to firms in the gaming sector against Stop Killing Games are hatching strategies to tarnish the initiative’s reputation and discourage European Parliament members from endorsing it.

If you haven’t been part of what’s happening yet, there’s still an opportunity for you to get involved before July 31st. You can do this by signing the petition.

The objective of this initiative is primarily to ensure that video game publishers keep their games functional for play. This focus is particularly on various titles that require a connection to the publisher’s servers, as these games lose their functionality when those servers are turned off.

The action was triggered by the choice to discontinue The Crew. Once the servers were closed down, Ubisoft prevented users from playing it even in solo mode, and eventually, they withdrew the game license from the players.

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2025-07-22 16:32