Players have shared some captivating observations about the intricate weather system in “Assassin’s Creed: Shadows”, a detail that Ubisoft had previously commended before the release of the latest “Assassin’s Creed” game.
Regardless of the debates and setbacks, the French publisher views the launch of the Japanese edition of the Assassin’s Creed series as a triumph. However, whether it’s substantial enough to aid Ubisoft in overcoming their current challenges is another question on many gamers’ minds, not everyone’s though.
Some enthusiasts concentrate exclusively on the mechanics of the game itself, such as examining the operation of one of the numerous advancements in the enhanced Anvil engine: a weather system that alters the game environment.
Details worthy of RDR 2?
In terms of game design, having a system with four seasons and varying weather isn’t revolutionary in concept. However, the developers of “AC: Shadows” have taken it to another level, incorporating details that could make Rockstar Games take notice. For instance, these details were pointed out by YouTuber NikTek in several posts on X, such as:
* Snow that slowly melts away (we discussed this a week ago)
* Blood from defeated enemies pooling into the water
* Realistic wind effects
* Sand turning into muddy sludge during rain or after being hit by waves
Indeed, certain aspects influence the gameplay, such as when Naoe stumbles during her attempt to run swiftly across an icy lake. (Additionally, it should be noted that Yasuke, prior to its launch, does not possess the agility of a kunoichi, and his “leap of faith” appears rather amusingly clumsy).
Additional contributors added items to the list, which included cat eyes that gleamed in the moonlight, animals shedding waterlogged fur, and traces of blood left from treading on the leftovers of vanquished adversaries. There are also various discussions online where participants talk about their preferred aspects of Assassin’s Creed: Shadows.
Trees worthy of new consoles
In addition to discussing the topic at hand, Pierre Fortin, Ubisoft’s director of technological strategy, also touched upon the subject of details. He seems particularly pleased with the way the developers utilized the capabilities of contemporary hardware to bypass technical constraints, which allowed them to craft a more lively and interactive setting depicting 16th-century feudal Japan.
Among the aspects Fortin takes great pride in within the game is the lifelike behavior of trees. As wind gusts cause objects to move based on their direction and intensity, each tree in the game is meticulously animated using a physics system that interacts with the airflow system to further enhance the realism found in the world of AC: Shadows (as mentioned by Games Radar).
Mirage. On Steam alone, the game boasts over 12,000 reviews, with an impressive 82% of users rating it positively. Whether this rating improves further with future updates and if the upcoming Shadows title can help revive Ubisoft remains to be seen. We’ll find out soon enough.
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2025-03-27 16:03