
Around 2005, there was talk of a massive online multiplayer game set in the Halo universe, being created by the team behind Age of Empires. Although the project was cancelled in 2008 when Microsoft closed the development studio, a former developer recently revealed details about the game and the reasons it never came to be.
Sandy Peterson, a veteran of games like Call of Cthulhu and Doom, recently shared memories on X (formerly Twitter) about the cancelled Halo MMO, codenamed Titan. He was responsible for creating the game’s backstory, which would have been set long before the events of the Halo series, before the Halos wiped out all intelligent life.
According to Peterson, the initial lowest income prediction for the game, shared by him and Microsoft, was $1.1 billion. Previous reports about the cancelled online game confirmed Microsoft’s significant early investment, revealing a $90 million budget had been set aside for the project, known as Titan.
Petersen explains the issue began when Don Mattrick became head of Xbox in 2007 and discovered his bonus depended on game revenue earned within three years. This created a conflict for the Titan project, which Petersen estimates needed about 3.5 years to complete.
Petersen believes the decision to fire everyone at Ensemble Studios was financially motivated, allowing Microsoft to avoid paying for the studio’s expenses for three years. He suggests that former Microsoft executive Don Mattrick had a deadline in mind and didn’t prioritize the ‘Titan’ project. Petersen admits he doesn’t have concrete proof, but this aligns with previous reports that cited internal politics as a key reason for the studio’s closure.
Look, as a long-time Xbox gamer, I definitely remember Don Mattrick’s time in charge and it wasn’t great. He was around when Kinect came out, and honestly, the dashboard redesign was a mess. Then there was the Xbox One launch… yeah, that was rough. Apparently, the closure of Ensemble Studios really stung some people. One guy, Petersen, said Mattrick basically let go of a studio that consistently sold millions of copies of its games. He even thought Mattrick wasn’t looking out for Microsoft’s investors, and pointed out that Mattrick used to be a tough guy at EA, so maybe we shouldn’t have expected anything different.
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2025-11-03 16:09