As a devoted fan, I’m pleased to share that I’ve noticed some performance issues with Hitman: World of Assassination – Signature Edition on the Nintendo Switch 2, which has unfortunately overshadowed its launch as a flagship game. Io Interactive has acknowledged these problems and is working diligently to address them.
Instead of being among a select group of third-party games designed to demonstrate the console’s capacity to run graphically demanding current-generation titles, this port has faced criticism for its numerous technical problems. Upon testing, we observed that the unlimited frame rate led to inconsistent performance that varied greatly, a issue that was surprisingly less pronounced in handheld mode because of the display’s built-in Variable Refresh Rate (VRR) support.
As a dedicated gamer, I can say that I’ve been keeping an eye on some performance troubles in the game lately. In a recent interview with VGC, IO’s franchise director, Jonathan Lacaille, mentioned that his team is currently tackling these issues head-on. They’re putting in the hard work to sort things out over the summer, but they haven’t given us an exact release date just yet for when we can expect these fixes to go live.
Lacaille additionally utilized this occasion to address concerns regarding 007 First Light, a game that’s being developed simultaneously for the Switch 2, as well as other advanced platforms.
Of course, it’s beneficial for us to apply these lessons when we move forward to our next project, which we can refer to as “First Light”. In essence, these experiences will serve as valuable insights for our upcoming work.
Previously, the Hitman series made its way onto the Nintendo Switch with a cloud version of Hitman 3 and a port of the older title Hitman: Blood Money. However, Lacaille emphasizes that “the power of the next Nintendo Switch (Switch 2) is substantial – capable enough for us to bring Hitman: First Light natively on it.
It’s not just Hitman: World of Assassination Switch 2 that’s been experiencing technical troubles for IO Interactive; their release of MindsEye developed by Build A Rocket Boy has also received poor reviews, with gameplay performance issues so severe that PS5 players have resorted to requesting refunds from the PlayStation Store.
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2025-07-11 19:39