The Stop Killing Games (SKG) campaign has only a short time remaining before reaching its goal of gathering 1 million signatures. Although it’s worth noting that they surpassed this milestone a few days ago, not all signatures will be considered valid. However, with the likelihood of achieving their target, the campaign is prepared to proceed, and now some representatives from European game publishing companies have issued statements in response.
They appreciate the passion, but they’re not on board
Over the last fortnight, things have been quite hectic. It seemed as if the SKG campaign might miss its goal with the deadline fast approaching. However, when more YouTubers joined in and the news spread like wildfire (not to mention the controversy with Jason “Pirate Software” Thor Hall amplifying the issue), the petition gained massive traction. Remarkably, it surpassed the 1 million mark within just a few days, indicating that the project will progress to the next phase.
It was then that the Video Games Europe organization, which represents numerous European game publishers such as Ubisoft, Electronic Arts, Activision/Blizzard, Epic Games, Nintendo, Sega, Riot Games, and Microsoft, among others, issued a statement.
Not long after the statement was issued, Ross Scott posted another video in response.
Video Games Europe acknowledges that halting online services isn’t a simple decision, as it can be intricate and occasionally necessary when a game is no longer profitable. However, the SKG campaign isn’t aimed at preventing shutdowns altogether; instead, its focus lies in ensuring that companies conduct themselves responsibly during such processes.
VGE additionally states that companies provide ample warning prior to shutting down. Nevertheless, as Ross highlights, Ubisoft might have violated the law by only providing a three-month heads-up before terminating The Crew.
They also point out that it might not be practical for fans to manage private servers due to potential legal issues such as data protection, sharing illegal content, and moderation. However, Ross suggests that companies could incorporate disclaimers into their End User Licensing Agreements (EULAs) as a solution. Furthermore, numerous forgotten games already exist where players have taken the initiative to self-manage without much guidance.
A different point made in the VGE argument is that the campaign’s suggestions might make online-exclusive games too costly to produce. However, Ross disputes this by explaining that most expenses stem from areas like payments, anti-cheat measures, and analytics – components that wouldn’t be necessary for a streamlined “end-of-life” edition. Furthermore, he highlights the fact that many publishers already possess test environments, making development potentially easier in this context.
In essence, Ross’s statement strongly disagrees with the SKG campaign. Gathering signatures is merely a starting point in the battle against “killing” video games. Thus, he urges all European citizens to reach out to their respective Members of Parliament, specifically those on the Internal Market and Consumer Protection Committee, to apprise them of this initiative.
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2025-07-08 13:32