Developers of Overwatch 2 have outlined significant changes, which they refer to as the “most substantial” makeover yet, concerning modifications to maps and game modes. The map known as Flashpoint is undergoing a massive transformation.
Upon its debut in 2023, Flashpoint didn’t spark a global revolution. The arrival of Overwatch 2’s Season 6 passed, and the novel game mode struggled to leave a significant mark, primarily because of its expansive maps and prolonged skirmishes.
Since then, the game mode has struggled a bit, with Stadium stealing the limelight more recently. However, Blizzard isn’t planning to retire the game mode. On the contrary, they’ve been working diligently on what they call the most extensive overhaul in the game’s history.
Put simply, “Flashpoint is getting a glow-up.” Here’s the full rundown on what’s changing.
Overwatch 2’s Flashpoint game mode rework explained
At the debut of Flashpoint, it initially offered two maps: Suravasa and New Junk City. As we move into Season 17, a third map named Aatlis will be integrated, enriching the gameplay experience. In the process of creating this new map, developers have refined their approach, which means they’re now eager to apply these insights to enhance the original two maps.

The main objective, as outlined in a blog post, was to “enhance the enjoyment of Flashpoint.” This goal has been pursued by working on readability, refining the themes within each map, and smoothing out the progression of objectives across all maps, according to Blizzard.
Specifically for Suravasa, the modifications involve a radical overhaul of the map’s framework, where some elements are completely replaced and others undergo substantial transformations. This could be a shift in size, or in some cases, even a rotation.
Simultaneously, New Junk City undergoes transformations at all key locations. This revamp aims to create a more spacious and enjoyable navigation experience while preserving the city’s unique, chaotic appeal.

On the other hand, a significant alteration isn’t confined solely to the maps, but extends to the overall functioning of Flashpoint. The underlying system that decides each following capture point is being adjusted.
From the moment the central control point is seized, the subsequent control point appears nearer to the base or spawn area of the losing team. Essentially, this setup eliminates the opportunity for players to move diagonally across the map, as the developers explained.
Due to frequent annoyance caused by it, they’ve removed this issue from the gameplay mode. Consequently, the gaming experience in Flashpoint should now run more smoothly.
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2025-06-27 21:18