BitCraft Online impresses with its visuals, but is struggling to attract enough players. The new sandbox MMORPG working hard to get noticed in Steam Early Access

BitCraft Online, developed by Clockwork Labs, is a grand sandbox MMORPG that made its debut in 2021 and entered Early Access on June 20, 2025. Unlike conventional MMOs, Bitcraft features a single massive world where every player experiences the same environment, and their collective actions mold the game’s dynamic landscape as it continually evolves. The community of players is gradually expanding day by day; however, due to its reliance on the player base, it sometimes feels that there aren’t quite enough participants at this stage.

BitCraft Online, a bold MMO experiment with a long road ahead

In BitCraft Online, the emphasis is on unrestricted freedom and imagination. Players are empowered to sculpt the world by etching rivers, flattening mountains, and constructing colossal cities right from the ground up. Unlike other games, there’s only one vast world shared by all players, making each action significant. You can choose among 12 diverse professions, with 10 levels in each, but there’s no strict class system. Instead, your character evolves according to your actions – be it crafting, farming, building, or trading, whatever you focus on most.

The game appears to be a fusion of games such as Valheim and classic Runescape, yet it’s innovating within the MMO genre by combining traditional aspects with distinctly original concepts, while emphasizing community and collaboration. The aim is for all players to collaborate in creating towns, trading goods, and constructing entire civilizations together.

It’s worth mentioning that the game hasn’t gained massive popularity just yet. In fact, since its launch, it hasn’t managed to attract more than 4,000 concurrent players at a time. Granted, it’s only been available for a few days, but typically, launch periods see the highest number of users. If the game, titled BitCraft, doesn’t pick up, that would be quite unfortunate because its concept is genuinely intriguing.

Clockwork Labs is choosing to share the code for their game, BitCraft Online, making it open for all. This means that people can explore the source code, make adjustments, contribute to its evolution, or even establish their own servers. This step is aimed at increasing accessibility and involving the community in the development process. Furthermore, the ultimate release of the game will be free-to-play, with any monetization primarily concentrated on cosmetic items and additional content. Thus, we can expect no issues related to pay-to-win scenarios.

The Steam-rated game is predominantly positive, yet many players have identified similar concerns, primarily revolving around the sluggishness of the crafting process, the excessive complexity in logistics, and insufficient basic UI tools for crafting and navigation that make the experience laborious. However, most of these issues appear to be solvable through minor adjustments to the game’s balance.

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2025-06-25 17:32