After revealing a teaser last week, game creators Rebel Wolves and Bandai Namco recently unveiled an updated gameplay demonstration for the title Dawnwalker’s Blood.
If you haven’t kept up with the latest gaming news, let me fill you in: The Blood of Dawnwalker is being developed by Konrad Tomaszkiewicz, who was also the director of The Witcher 3: Wild Hunt. This upcoming narrative sandbox action RPG is scheduled for release next year on PlayStation 5, Xbox Series X/S, and PC (via Steam). The gameplay video we’re discussing today was recorded from a pre-beta build of the game on PC. Rebel Wolves wants to make it clear that this footage doesn’t showcase the ultimate quality and polish of the game, as no post-capture cleanup has been applied to it yet.
The gameplay video and information about the game, provided by Bandai Namco Entertainment and Rebel Wolves, are available for you below.
Below, you’ll find both a full gameplay video and details on the game – courtesy of Bandai Namco Entertainment and Rebel Wolves.
Or even more concise:
Here is the complete gameplay video along with the details from Bandai Namco Entertainment and Rebel Wolves:
All three versions convey the same information, but the last one is the most succinct.
This summer solstice, Rebel Wolves and Bandai Namco Entertainment are providing a comprehensive sneak peek into the quest structure for Coen in a detailed presentation of The Blood of Dawnwalker. The event unveiled significant player information about movement, directional combat, magical systems, and the diverse vampiric skills of Coen. This showcase presents multiple strategies players can employ when tackling quests and gameplay, and it highlights how these tactics may impact the narrative unfolding across day and night cycles. The Blood of Dawnwalker is slated for release in 2026 and can be added to wishlists on PC, PlayStation 5, and Xbox Series X|S.
As a devoted fan, I’ve been fortunate enough to catch a sneak peek at the most recent pre-beta build of our game straight from my PC. The footage you see is an accurate reflection of where things stand today, no fancy post-editing tricks have been applied.
Please remember, what you’re witnessing isn’t the ultimate level of quality and refinement that the game will eventually reach. Rest assured, we at Rebel Wolves are all about transparency and honesty, so we want to show you our project exactly as it is in its current production environment. Our aim is to provide a clear picture of how this project will grow and evolve over time.
- Vale Sangora: Step into the gripping world of The Blood of Dawnwalker, where exploration and player choice shape Coen’s journey. Unveiled during the Summer Solstice gameplay showcase, Vale Sangora serves as the heart of this immersive narrative offering players freedom to traverse its landscapes, from swamps and towering mountains to abandoned ruins and shadowy caves and the horrors within them. Svartrau, the region’s largest city, contrasts starkly between day and night where bustling medieval life masks the influence of a vampire regime by day, while moonlit rooftops reveal hidden secrets after dark, with residents reacting to the player’s choices and behavior.
- Coen’s duality and combat: As a Dawnwalker, Coen is neither fully human nor entirely vampire. By day, he can wield both a sword and use magical runes in the form of bloody scars etched on his skin. However, at night, Coen embraces his supernatural instincts, and unlocks an entirely new powerset. His nocturnal abilities include lethal vampiric claws and Shadowstep, a skill that allows him to swiftly navigate across rooftops. The Blood of Dawnwalker uses a directional combat system designed to bring cinematic intensity and tactical challenge to every confrontation. Players must study enemy movements, block precisely, and time counterattacks to execute seamless, strategic takedowns.
- The vampire nature: As a Dawnwalker, Coen grapples with his relentless bloodlust that intensifies at night. Accompanied by visual cues during gameplay, players can help Coen satisfy his hunger in various ways – by drinking the blood of defeated foes, including vampires, innocent villagers, or animals, or by using special blood vials. If left unsatisfied, this craving not only weakens Coen’s abilities and vitality but, in critical moments, may cause him to lose control, and unintentionally cause the death of an important story character.
- More is yet to come: Rebel Wolves will soon reveal more details about The Blood of Dawnwalker, so stay tuned! Watch the official gameplay reveal, now available on YouTube. The full recording of the event, originally presented on Twitch, will be available shortly in 4K. All players will then get another chance to hear the latest track from the game’s official soundtrack, titled “Battle of Retribution” composed by Nikola Kołodziejczyk. Additional press materials are accessible in the official Media Pack.
In simple terms, the upcoming game titled “Blood of Dawnwalker” is being designed using Unreal Engine 5, and it’s being distributed by Bandai Namco Entertainment America Inc. The anticipated release date for
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2025-06-22 07:26