Dune: Awakening Patch Notes Fix Frustrating Endgame PvP Problems

As a dedicated gamer immersed in the world of Dune: Awakening, I can confirm that the latest update has significantly reshaped the endgame PvP landscape. It’s like they finally shut down that one frustrating tactic that used to drive me up the wall, and now, dying in PvP zones feels a whole lot more serious – almost as if I’ve stepped into the harsh desert sands of Dune itself!

In the game developed by Funcom, based on Frank Herbert’s sci-fi universe, the update version 1.1.0.15 launched on June 18 prevents players from taking damage when hit by vehicles. At first glance, this change might seem unusual, but it aims to stop a tactic known as “goomba stomping,” which Funcom has promised to address in PvP (Player vs Player) situations. This tactic involves players repeatedly crashing their flying ornithopter vehicles onto other players on the ground.

It’s nice to see an update that promises to add excitement to endgame player-versus-player (PvP) experiences. A notable alteration concerning PvP is the modification of respawn timers. Instead of being able to swiftly respawn in a PvP area, as was earlier possible, players will now have to wait 70 seconds after dying within a PvP zone. If they die again, they’ll have to wait approximately 115 seconds.

In simpler terms, you might think that period is quite long, but it’s still preferable to the other option. Earlier, when a player won a PvP battle, they had very little time to gather resources or enjoy their victory because defeated opponents would swiftly reappear and continue the fight.

In addition to the modifications detailed in the updates, there’s a greater emphasis on displaying server restart notifications more prominently, and ongoing adjustments aimed at enhancing the game server performance and stability. For comprehensive details, you can find the complete patch notes further down.

It seems that the game “Dune: Awakening” has been thriving on Steam, with over 140,000 players enjoying it simultaneously at its peak. This multiplayer online survival game is planned for console release in 2026.

Dune: Awakening 1.1.0.15 Patch Notes

CHANGES

  • Respawn timeout in PvP zones was adjusted. The first respawn will take 70 seconds, second and following respawns will take 115 seconds.
  • The Dvyetz Ornithopter Engine Mk5 Schematic was removed from loot tables, as it was a deprecated item.
  • Players no longer receive damage when hit by vehicles.
  • Since the Unstuck feature doesn’t work for vehicles and when the player is on the Overland Map, the Unstuck button won’t show when the player is on or in a vehicle or on the Overland map.
  • Service messages like server restart alerts now appear at the upper central part of the screen for better visibility. (used to be in the upper-right corner)
  • An additional safeguard was added when a player respawns across maps: Players now need to manually type “Respawn” into the confirmation popup field.
  • When players select the Private servers tab in the Server Browser, they will receive a notification pop-up.
  • Another set of changes to further improve the game server and client stability.

FIXES

  • Fixed an issue where the game client could freeze when the player attempted to cross the Deep Desert server border.
  • Fixed an issue where players who shared their base access with friends could not sometimes abandon their base via a map marker.
  • Fixed an issue that caused the dart trails from the Maula Pistol to sometimes deviate from the intended direction.
  • Fixed an issue where the Atreides Leader that the player needed to kill in The Advanced Contract – Mentat – Cataloging Defectors contact respawned immediately.
  • Fixed an issue that caused a possible crash when restoring a vehicle with the Vehicle Backup Tool.
  • Fixed an issue that made it possible to move Crysknifes into storage containers by swapping them with other items.
  • Fixed an issue causing the Landsraad refining time reduction bonus not to apply if multiple instances of the same resource were being refined simultaneously.
  • Fixed an issue that could cause the player to lose Solaris deposited in the bank.
  • Fixed an issue where service alert notifications would not show due to being blocked by other notifications.
  • Fixed an issue where exiting the dialogue with Anton Tolliver too soon after delivering the “Deep Extraction” contract would block the player from progressing the faction storyline.
  • Fixed an exploit where players could damage other players’ bases with a cutteray.
  • Fixed an issue where Research Journey steps wouldn’t get completed retroactively if the player was in a vehicle when performing research. Logging out and back into the game was needed to fix the issue.
  • Fixed an exploit causing people to be able to take out water from a deathstill that did not exist in the base.
  • Fixed an exploit where players could fire a salvo of projectiles.

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2025-06-18 19:09