Elden Ring Nightreign data miner uses math to prove FromSoftware really wants you to stay dead: reviving teammates gets exponentially harder the more they die

In Elden Ring Nightreign, resuscitating fallen allies is unlike typical games. Instead of receiving a prompt and kneeling by your comrades for several seconds or casting a healing spell, you simply attack them until they rise again. However, let’s delve into the specifics: renowned game analyst Zullie The Witch has insights on this intriguing mechanic.

In a recently released video, they clarify that as you die more frequently, it becomes increasingly challenging to be resuscitated after a 15-second near-death experience. Initially, each death adds one bar to your revival gauge, with the first one having 40 hit points (HP). However, subsequent deaths progressively increase the number of bars and their individual HP values: the second death fills two bars with 45 HP each, while the third death fills three bars, each containing 80 HP. Consequently, with every passing death, it becomes more difficult to revive you compared to your previous instances.

Additionally, when you’re in a tough spot and your friends cease their assault due to facing another foe, your health bars replenish themselves after about 3.5 seconds. Upon your initial demise, it restores two hit points per second, while the second time it’s nine, and the third time it gains 40 hit points.

Zullie points out that the severity of death penalties decreases by one level every three minutes you survive or upon interaction with a Site of Grace. This means you might not realize it unless you’re battling a formidable foe or difficult enemy, and keep dying multiple times during the same fight.

For clarity, each weapon category has a distinct effect on reviving health, ranging from 10 for claws and fists, up to 25 for colossal weapons and ballistas. However, there are exceptions, like the Revenant’s Cursed Claws, which deliver the same revive impact as a greatsword.

To add to the puzzle, the extent of this damage isn’t influenced by your character’s level or enhancements, but rather by the type of attack you employ. Consequently, heavier two-handed charged attacks tend to inflict more damage compared to lighter one-handed swift ones.

Each spell possesses unique strengths; among them, Glintstone Pebble offers the least potency while Cannon of Haima yields the greatest. The effects of spells that discharge multiple projectiles vary when it comes to revival, depending on how many of those projectiles strike their target, making them particularly challenging to calculate.

What sets The Guardian apart, particularly when wielded skillfully, is its ability to resurrect two teammates if they are near each other. This means you can focus on the game without worrying too much about it.

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2025-06-18 17:10