Rematch June 16 update patch notes bring Rainbow Flick buff & fix netcode issues

The eagerly awaited early access release of Rematch is now live! This version includes improvements to tackle concerns voiced during the beta period. For instance, the rainbow flick has received a boost in power, and certain netcode issues have been rectified.

If you’re into football, Rocket League, or perhaps both, there’s a good chance you’ve taken notice of Rematch – the latest 5v5 competitive game developed by the creators of Sifu. With its numerous beta tests, it has generated quite a stir, even catching the attention of fans seeking something fresh from EA SPORTS FC.

Although these beta versions successfully attracted players, they also revealed certain challenges within the game’s real-time mechanics. Now, with its early access launch, a new update is rolled out to tackle these specific concerns.

Here are the complete patch notes for the Rematch June 16 update.

Rematch early access patch notes

Check out the full patch notes below, as shared by the devs on the official website:

Rainbow Flick

Based on the feedback from our second trial run, we’ve decided to undo certain adjustments made to the rainbow flick. When striking the ball using the volley variation of the rainbow flick in the initial encounter, it should feel as quick and smooth as it did during the first beta. However, we’re still implementing some adjustments to maintain a balance when performing multiple consecutive flicks to prevent the ball from being out of play for an extended period.

Mouse and keyboard tap

We significantly addressed numerous issues and enhanced the user experience of the latest rotational targeting system, which can now be used with both mouse and keyboard inputs. This upgrade makes it simpler for players to aim a full 360 degrees while avoiding any unwanted “sticking” or unintended reversals in direction during aiming.

When operating the new system, kindly note that it operates more effectively with the mouse functioning as a joystick. This means moving your mouse in diagonal directions, rather than just horizontally, can help you master every angle. Rest assured, we’re keeping a close eye on this new system and have plans to make further enhancements in upcoming updates.

Mouse and keyboard remapping

Now offering customizable input remapping! Adjust your mouse and keyboard inputs according to your preference, and opt for or skip the “modifier” feature that assigns combined actions to two inputs rather than one (either modifier key + tap, or pushball).

When you utilize the remapping function, you may come across a few glitches. Rest assured, our team is working diligently to address these issues promptly.

Controller remapping is also coming later this season, as well as more advanced remapping options.

Bugfixes

Gameplay

  • Fixed an issue where players could stay stuck in Defense Mode
  • Fixed an issue that allowed players to cancel the kickoff animation and control the ball after a goal replay
  • Fixed an issue where some passes and interceptions were not counted in the scoring system
  • Fixed an issue that made the player invisible after a goal replay
  • Fixed an issue where the ball would lose all momentum after two players performed a tackle on it at the same time
  • Fixed an issue that made volley tap unavailable after the ball was volley shot with extra effort

Netcode and Desync

  • Fixed multiple issues where ball would pass through the goalkeeper’s dive, despite the catch animation being played
  • Fixed an issue where the ball’s position would take a long time to be synchronized again for all players
  • Fixed a ball desync present upon hitting the goalpost bars
  • Fixed a ball desync present upon performing a volley action after a wall bounce
  • Fixed an issue where the second shot deflected by a player’s defense mode would create replication and desync issues

Mouse & Keyboard

  • Fixed an issue where Inputs were not displaying correctly in menus when using mouse and keyboard
  • Fixed an issue where the magnus resets to 0 when not continuously moving the mouse in the same direction

Tutorials

  • Fixed an issue where AI does not pass the ball after ball call during movement tutorial

Menus

  • Fixed multiple bugs that could cause the game to lose focus
  • Missing functionality for Menu music volume slider
  • Missing functionality for rematch after finishing a custom match
  • Fixed an issue with the player’s rank being displayed incorrectly in the profile page and main menu
  • Fixed an issue with the player’s level being displayed incorrectly at the end of a match
  • Fixed multiple instances of texts not being correctly localized or translated across all menus and tutorials
  • Fixed an issue that made the option to report players unavailable
  • Fixed an issue that made all sound feedback in menus stop working
  • Fixed inconsistent texts in controller gameplay settings

Crashes

  • Fixed a crash happening when launching the game without steam
  • Multiple other crash instances fixed

Visual and cosmetic issues

  • Fixed issues where some of the heads selectable in customization were corrupted at low or medium graphic settings
  • Headgear color from the customization isn’t the same one in match

Matchmaking and Online experience

  • Fixed multiple errors that could interrupt matchmaking
  • Fixed multiple issues with voice chat on Xbox platform

To learn more about Rematch, don’t forget to explore its Ranked mode, how divisions are managed, and optimal settings for smooth gameplay.

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2025-06-16 19:19