In simple terms, Nintendo has released an update for Splatoon 3, offering not only visual enhancements on the Switch 2 but also a plethora of fresh content. This includes version 10.0.0 patch, which brings about weapon balance modifications and other gameplay refinements.
As a dedicated fan, I can’t help but be thrilled about the enhancements to Splatoon 3 on Switch 2! Now, the game runs smoother and boasts improved visuals, making my exploration of places like Splatsville and the Grand Festival Grounds an even more immersive experience. The details are more intricate, and Nintendo has even fine-tuned the animations for characters such as jellyfish, enriching the overall gameplay!
This update introduces a variety of fresh weapons under the “Splatlands Collection,” amounting to a total of 30. These new arsenals are now up for grabs at the Ammo Knights shop. Additionally, the original Splatoon 1 stage, Urchin Underpass, has been incorporated, thereby expanding the multiplayer maps to 25 in number.
In conclusion, the latest update introduces several balance modifications to specific weapons and specials. Notably, the ’91 and ’92 versions of the S-Blast now require more ink for use, whereas the durability of the Wave Breaker has been enhanced. Additionally, the weapon freshness limit has been expanded, and a Series Weapon Power feature has been integrated into Anarchy Battles.
You can read the full patch notes, along with details on all of the new weapons, below.
This week has been packed with exciting news about Splatoon! Not only did we get the ver. 10.0.0 update, but Nintendo also unveiled a new spin-off game – Splatoon Raiders. This game will be exclusively available on Switch 2 and puts players in the shoes of a mechanic, embarking on an adventure across the enigmatic Spirhalite Islands alongside Deep Cut’s three members.
Splatoon 3 Ver. 10.0.0 Patch Notes
Added Features and Game Content Changes
The following updates have been made when playing the game on Nintendo Switch 2:
- Made it so that the screen displays in more detail.
- Made on-screen movement smoother in the following areas.
- Splatsville
- Inkopolis
- Inkopolis Square
- Grand Festival Grounds
- In Salmon Run, smoothed Salmonid animations even when there’s a large number of Salmonids in the stage.
- Smoothed animations for certain characters, such as jellyfish.
- Changed the animation that displays in the bottom right of the screen when switching scenes.
- Increased the resolution of images stored in the Nintendo Switch 2 Album when screens are captured using Photo Mode or the Capture Button on the controller.
The following updates have been made when playing the game on Nintendo Switch:
- Made it so that certain elements outside the stage and unrelated to battle do not display when battling in Splat Zones/Tower Control/Rainmaker/Clam Blitz modes.
- This change is to reduce differences in game operation speed as much as possible when compared with Nintendo Switch 2.
- In Recon Mode, all elements will display as they have up to this point.
All other changes below apply to both Nintendo Switch 2 and Nintendo Switch.
Changes to Multiplayer
- Added a new stage, Urchin Underpass.
- Added 30 new weapons as part of the Splatlands Collection – Barazushi / Emberz.
- These weapons will be available in the shops after applying the update. Splatlands Collection – Barazushi
Weapon Sub Weapon Special Weapon Splash-o-matic GCK-O Toxic Mist Ink Storm Splattershot Pro FRZ-N Splat Bomb Tenta Missiles Jet Squelcher COB-R Burst Bomb Triple Splashdown H-3 Nozzlenose VIP-R Suction Bomb Triple Inkstrike Rapid Blaster Pro WNT-R Suction Bomb Tacticooler Carbon Roller ANG-L Fizzy Bomb Super Chump Painbrush BRN-Z Splash Wall Trizooka Splat Charger CAM-O Sprinkler Crab Tank Splatterscope CAM-O Sprinkler Crab Tank Tri-Slosher ASH-N Splat Bomb Splattercolor Screen Mini Splatling RTL-R Squid Beakon Trizooka Dapple Dualies NOC-T Splat Bomb Killer Wail 5.1 Tenta Brella CRE-M Toxic Mist Super Chump REEF-LUX 450 MIL-K Torpedo Booyah Bomb Splatana Wiper RUS-T Curling Bomb Trizooka Splatlands Collection – Emberz
Weapon Sub Weapon Special Weapon Colorz Aerospray Burst Bomb Splattercolor Screen Glamorz Splattershot Burst Bomb Kraken Royale Clawz .96 Gal Angle Shooter Tacticooler Glitterz L-3 Nozzlenose Splat Bomb Inkjet Gleamz Blaster Squid Beakon Crab Tank Starz Dynamo Roller Point Sensor Killer Wail 5.1 Planetz Big Swig Roller Torpedo Triple Splashdown Cometz Octobrush Autobomb Kraken Royale Hornz Dread Wringer Curling Bomb Crab Tank Torrentz Hydra Splatling Sprinkler Big Bubbler Twinklez Splat Dualies Fizzy Bomb Big Bubbler Hoofz Dualie Squelchers Point Sensor Splattercolor Screen Patternz Undercover Brella Curling Bomb Killer Wail 5.1 Bulbz Tri-Stringer Angle Shooter Inkjet Stickerz Splatana Stamper Autobomb Booyah Bomb
- These weapons will be available in the shops after applying the update. Splatlands Collection – Barazushi
- Specifications for some main weapons have changed.
Weapon Change Details S-BLAST ’92
S-BLAST ’91- Increased the amount of ink consumed by approximately 11%.
- Increased the amount of time between firing and becoming able to act again by approximately 1/20th of a second.
- Specifications for some sub weapons have changed.
Sub Weapon Change Details Toxic Mist - Reduced the amount of ink consumed from 60% of a standard ink tank to 55%.
- Increased the amount of time it takes for ink to begin recovering after throwing by about 1/12th of a second.
- Specifications for some special weapons have changed.
Special Weapon Change Details Triple Inkstrike - Damage dealt to Crab Tank armor increased by approximately 50%.
Booyah Bomb - Damage dealt to Crab Tank armor increased by approximately 100%.
Wave Breaker - Increased durability by approximately 20%.
- Decreased damage taken from ink flung by opponents’ splatanas by approximately 50%.
Crab Tank - Reduced damage dealt by a direct cannon shot from 60.0 to 50.0.
- With this change, the damage dealt simultaneously by a direct cannon shot and the explosion is reduced from 90.0 to 80.0.
- Added a Series Weapon feature to Anarchy Battle (Series) for Rank S and higher.
- In Anarchy Battle (Series) for Rank S or higher, Series Weapon Power will be measured for each weapon players equip. They will be matched with other players whose Series Weapon Power is similar to theirs for the currently equipped weapon.
- Series Weapon Power is the same for all four modes.
- Players can check their current Series Weapon Power for each weapon by pressing the ZL Button on the Equip screen to display the weapon’s details.
- Series Weapon Power resets each time the season changes, but the highest value players have achieved will be recorded in SplatNet 3.
- In Anarchy Battle (Open), increased the amount of change in Rank Points per battle by approximately 2.5x.
- Made it so that call signs, which are automatically determined using factors such as equipped gear, will display in X Battles in place of nicknames.
- After the battle ends, you can check players’ actual nicknames and IDs (the string of numbers and letters starting with #) on screens for checking results, such as the match menu and the lobby terminal.
- For X Rankings, players’ actual nicknames and IDs will display.
Changes to SplatNet 3
- Players’ Best Nine will now display.
- “Best Nine” indicates the nine weapons with the highest Series Weapon Power out of all the weapons a player owns.
- Best Nine rankings will now display.
- Best Nine rankings are rankings where players compete for total Series Weapon Power for their Best Nine.
- Notifications from SplatNet 3 will now display in the notifications box within the Nintendo Switch App.
Other Changes
- Increased the maximum value for weapon Freshness to 10★.
- Players can earn new badges for weapons by achieving Freshness 6★ to 10★.
- Once the update has been applied, weapons that had received XP beyond the maximum value before applying the update will have their Freshness increase after one battle by an amount proportionate to the amount of XP received up to this point.
- Added new badges players can acquire based on the number of weapons with Freshness ★★★★ or higher.
- Made it so that other players a player has battled with in Anarchy Battle (Series) and Splatfest Battle (Pro) will not display in the Users You Have Played With system feature of Nintendo Switch/Nintendo Switch 2 consoles.
In addition to our latest update, you’ll find some exciting new additions! We’ve incorporated weapons and a fresh stage, boosted the maximum Freshness level, introduced a Series Weapon system for Anarchy Battle, and added call signs for X Battles. Furthermore, we’ve fine-tuned our operations on Nintendo Switch 2 for smoother gameplay. Enjoy the new features!
In the game series, Anarchy Battle, we’ve introduced a fresh Series Weapon feature, specifically designed for players who have achieved Rank S or above.
This feature allows for measuring the Series Weapon Power of every weapon you’re currently using. You’ll then be paired with opponents who possess a comparable level of weapon power.
In our plans, we included the development of this new feature with the expectation that it would provide players an engaging experience by allowing them to fight with multiple types of weapons, such as those from the Splatlands Collection – Barazushi and Emberz weapons, which have been introduced in the latest update.
Additionally, we made balance changes to multiplayer battles.
At S-BLAST ’92 and S-BLAST ’91, I’ve tweaked the mechanics to provide opponents with additional opportunities to respond, as it appeared that there were no viable counterattacks at any range from my perspective.
To make the Crab Tank less overwhelming in combat, we reduced its cannon’s maximum damage, aiming to lower the instances where the target gets knocked out with no chance to dodge. Furthermore, we enhanced the effectiveness of other special weapons against the Crab Tank, providing a more balanced fight.
To lessen the ink usage for Toxic Mist, we’ve adjusted it to work better alongside primary weapons. At the same time, we’ve prolonged the duration before ink regenerates to prevent a strategy where players excessively use their subsidiary weapons in rapid succession.
In our upcoming update, we’ll be fine-tuning the multiplayer experience by adjusting game balances, taking into account the impact of newly introduced weapons.
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2025-06-12 05:11