Manor Lords: Why Are Bandits Just Waltzing Through My Gates?

the unexpected behavior of bandits who can seemingly waltz through your manor gates as if they were the rightful owners! Simlapeno explained his own annoyance during a scenario where he placed archer mercenaries to ward off bandits, yet found that the doors remained open, enabling the raiders entry. He wondered if his defenses were faulty or if the gates were on an endless holiday, which sparked lively debates, suggestions, advice, and some witty banter among players about this puzzling dilemma.

Bandits walk right through the manor gates. Am I building wrong?
byu/Simlapeno inManorLords

Summary

  • Players are worried about the mechanics surrounding gates in Manor Lords, particularly why they don’t seem to close during a raid.
  • There is speculation among users that the game may need to introduce new defensive mechanics, including gate closures and siege equipment like rams.
  • Community members share their own similar experiences with wall design and enemy pathing issues, suggesting these problems may stem from terrain layout.
  • The overall tone of the discussions highlights both frustration and shared camaraderie as players navigate these early access quirks together.

The Great Gate Conspiracy

In the game Manor Lords, you might spend endless hours perfecting your medieval castle design, complete with sturdy fortifications and elite mercenary archers on guard. You’d assume these measures would ensure robust protection against unwanted intruders. However, it seems that the gates in this game are less about defense and more about aesthetics, serving as a welcome mat for potential troublemakers rather than a barrier against them.

User uberfuhrer1 contributed a significant insight: “Gates can’t lock.” This realization left a heavy impact on the discussion, as it appeared that many participants were disappointed to find out their defenses weren’t as strong as they thought. Pondering why gates don’t work as expected makes one wonder about the game’s design strategy. Are the creators considering adding gate functionality, or are they opting for a fantasy setting where thieves possess supernatural abilities enabling them to pass through walls?

Possible Fixes and Future Features

In the discussion area, many ideas are being shared about dealing with unexpected intrusions. One participant, known as TheRealBMfox, has suggested that since gates might be a regular part of the game, it could be wise to incorporate siege tactics as well. He playfully proposed, “Simply obstruct entry to your gate using your troops.” This idea brings up an intriguing thought: if gates can’t always be trusted to lock, maybe players should adapt their strategies in response.

As a gamer, I’ve noticed a growing excitement about beefed-up defensive features to better repel those pesky bandits. It seems like the gaming community is increasingly viewing these functional gates not just as aesthetic upgrades, but as essential tactical tools. Frankly, why build an impressive fortress gate if it can’t even do its primary job of keeping the ruffians at bay?

Terrain Trouble and Wall Woes

The problem becomes more complex when we take into account not only the gates but also the walls. User neilcortics shared similar concerns regarding wall placement, stating that if walls are lower than the terrain, enemies can easily walk through them. He suggested ensuring that the wall snaps look higher to avoid this issue, demonstrating a collective effort within the community to outmaneuver not just the game, but also its occasionally glitchy mechanics.

The question of enemy movement patterns brings up an engaging facet of game creation that is frequently underestimated. It’s not merely a matter of arranging blocks and crossing one’s fingers; it’s about comprehending the dynamics between defenses and their surroundings. More and more players are coming to understand that shaping the terrain could be as crucial as tactically positioning your troops.

Community Camaraderie Amidst Chaos

Despite the complaints aired in Simlapeno’s initial post and subsequent discussions, it’s evident that players feel a strong sense of connection or community. It seems that, although they may struggle with the game’s challenges, they are eager to exchange their experiences and work together to solve problems. The environment among them is one of unity, as they empathize with each other’s mistakes while also generating ideas for dealing with the unique aspects of the game.

The mix of laughter, irritation, and mutual memories in the conversation shows how playing games, particularly those still in development, can feel like a thrilling journey with its ups and downs. These types of conversations not only help players bond but also create a supportive community that extends beyond the digital world. Collectively, they weave a rich fabric of shared aspirations, dreams, and the occasional heartache over encounters with virtual bandits.

In spite of the persistent issues involving bandits and the groaning gates, players remain hopeful about the forthcoming updates and patches. They eagerly anticipate improvements that could potentially introduce the elusive defensive mechanisms they’ve been seeking. The community is brimming with ideas and strategies, demonstrating a tenacity that truly embodies the essence of gaming. Every bandit raid or encounter serves to fuel their determination for ultimate victory, making each investment in Manor Lords feel rewarding. Perhaps one day, the gates will have their time to truly excel.

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2025-06-08 20:00