League of Legends update 25.12 early patch notes bring Rammus rework

The main focus is significant adjustments to Rammus, aiming to transform him into a versatile jungler, rather than just a character who counters basic attack champions.

Indeed, there are numerous additional modifications in the works. Phroxzon has provided a comprehensive overview outlining which champions will undergo changes, focusing specifically on these champion adjustments for now. Following the magic item-centric update in 25.11, developers are now focusing more intently on champion balance before MSI 2025.

There are numerous updates centered around the jungle, specifically designed to reintroduce champions like Lee Sin and Nidalee into the game’s metagame prior to MSI. Given their entertaining and skill-intensive nature when played as junglers, it’s not unexpected that Riot Games aims to improve their positions before this year’s major international tournament.

Here’s what we know so far about League of Legends patch 25.12.

LoL patch 25.12 notes

Champion Changes

Aatrox

  • Buffs coming soon

Ahri

  • Nerfs coming soon

Aphelios

  • Buffs coming soon

Aurora

  • Buffs coming soon

Azir

  • Nerfs coming soon

Bard

  • Buffs coming soon

Garen

  • Buffs coming soon

Jax

  • Buffs coming soon

Kalista

  • Nerfs coming soon

LeBlanc

  • Buffs coming soon

Lee Sin

  • Buffs coming soon

Mordekaiser

  • Buffs coming soon

Neeko

  • Nerfs coming soon

Rammus

Base Stats

  • Base AD increased: 55 >>> 65
  • AD growth per level: 2.75 >>> 3
  • Base armor reduced: 40 >>> 35
  • Armor growth per level reduced: 5.5 >>> 4.5
  • Base attack speed increased: 0.656 >>> 0.7

Passive: Spiked Shell

  • No longer grants on-hit magic damage
  • Now grants bonus AD equal to 15% bonus resistances

Q: Powerball

  • Base damage increased: 80-200 >>> 80-240

W: Defensive Ball Curl

  • Rammus’ old passive is now built into this ability
    • Deals 10 (+10% total resistances)
      • This is a buff, damage only scaled with armor before
  • Base armor reduced: 40 >>> 25
  • Armor scaling reduced: 35-75% >>> 35-65%
  • Base magic resist increased: 10 >>> 25
  • Magic resist scaling increased: 30-50% >>> 35-65%
  • Duration increased: 6 seconds >>> 7 seconds
  • Basic attacks no longer extend this ability’s duration

E: Frenzying Taunt

  • No longer grants attack speed
  • Now deals 80-160 (+70% AP) to monsters upon ability use

R: Soaring Slam

  • Base damage increased: 100-250 >>> 100-350
  • Shockwaves no longer deal damage
  • No longer deals up to 50% bonus damage in th ecenter
  • Slow increased: 15-20% >>> 30-60%
  • Slow duration now refreshed by shockwaves instead of increased
    • This is a nerf
  • Cooldown adjusted: 90 seconds >>> 120-80 seconds

Rumble

  • Nerfs coming soon

Samira

  • Buffs coming soon

Senna

  • Nerfs coming soon

Taliyah

  • Nerfs coming soon

Twisted Fate

  • Buffs coming soon

Varus

  • Nerfs coming soon

Yasuo

  • Buffs coming soon

Yorick

  • Nerfs coming soon

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2025-06-03 19:48