The main focus is significant adjustments to Rammus, aiming to transform him into a versatile jungler, rather than just a character who counters basic attack champions.
Indeed, there are numerous additional modifications in the works. Phroxzon has provided a comprehensive overview outlining which champions will undergo changes, focusing specifically on these champion adjustments for now. Following the magic item-centric update in 25.11, developers are now focusing more intently on champion balance before MSI 2025.
There are numerous updates centered around the jungle, specifically designed to reintroduce champions like Lee Sin and Nidalee into the game’s metagame prior to MSI. Given their entertaining and skill-intensive nature when played as junglers, it’s not unexpected that Riot Games aims to improve their positions before this year’s major international tournament.
Here’s what we know so far about League of Legends patch 25.12.
LoL patch 25.12 notes
Champion Changes
Aatrox
- Buffs coming soon
Ahri
- Nerfs coming soon
Aphelios
- Buffs coming soon
Aurora
- Buffs coming soon
Azir
- Nerfs coming soon
Bard
- Buffs coming soon
Garen
- Buffs coming soon
Jax
- Buffs coming soon
Kalista
- Nerfs coming soon
LeBlanc
- Buffs coming soon
Lee Sin
- Buffs coming soon
Mordekaiser
- Buffs coming soon
Neeko
- Nerfs coming soon
Rammus
Base Stats
- Base AD increased: 55 >>> 65
- AD growth per level: 2.75 >>> 3
- Base armor reduced: 40 >>> 35
- Armor growth per level reduced: 5.5 >>> 4.5
- Base attack speed increased: 0.656 >>> 0.7
Passive: Spiked Shell
- No longer grants on-hit magic damage
- Now grants bonus AD equal to 15% bonus resistances
Q: Powerball
- Base damage increased: 80-200 >>> 80-240
W: Defensive Ball Curl
- Rammus’ old passive is now built into this ability
- Deals 10 (+10% total resistances)
- This is a buff, damage only scaled with armor before
- Deals 10 (+10% total resistances)
- Base armor reduced: 40 >>> 25
- Armor scaling reduced: 35-75% >>> 35-65%
- Base magic resist increased: 10 >>> 25
- Magic resist scaling increased: 30-50% >>> 35-65%
- Duration increased: 6 seconds >>> 7 seconds
- Basic attacks no longer extend this ability’s duration
E: Frenzying Taunt
- No longer grants attack speed
- Now deals 80-160 (+70% AP) to monsters upon ability use
R: Soaring Slam
- Base damage increased: 100-250 >>> 100-350
- Shockwaves no longer deal damage
- No longer deals up to 50% bonus damage in th ecenter
- Slow increased: 15-20% >>> 30-60%
- Slow duration now refreshed by shockwaves instead of increased
- This is a nerf
- Cooldown adjusted: 90 seconds >>> 120-80 seconds
Rumble
- Nerfs coming soon
Samira
- Buffs coming soon
Senna
- Nerfs coming soon
Taliyah
- Nerfs coming soon
Twisted Fate
- Buffs coming soon
Varus
- Nerfs coming soon
Yasuo
- Buffs coming soon
Yorick
- Nerfs coming soon
Read More
- 50 Goal Sound ID Codes for Blue Lock Rivals
- Quarantine Zone: The Last Check Beginner’s Guide
- 50 Ankle Break & Score Sound ID Codes for Basketball Zero
- Ultimate Myth Idle RPG Tier List & Reroll Guide
- Lucky Offense Tier List & Reroll Guide
- Mirren Star Legends Tier List [Global Release] (May 2025)
- Every House Available In Tainted Grail: The Fall Of Avalon
- Should You Save Vidar Or Give Him To The Children Of Morrigan In Tainted Grail: The Fall Of Avalon?
- Basketball Zero Boombox & Music ID Codes – Roblox
- How to use a Modifier in Wuthering Waves
2025-06-03 19:48