On the official Anno 117: Pax Romana site, they’ve posted a fresh developer diary, focusing this time on gameplay aspects concerning beliefs.
- The creators decided to add religion and faith to the game as a new feature, so that players have even more options when creating their own settlements. Thanks to this, they will be able to decide, among other things, which deities will be worshipped on their islands. Moreover, these innovations will allow devs to better represent the polytheism and cultural diversity of the ancient world.
- Religion will show up early in the game. After the first inhabitants settle on the island, we’ll have the option to build a small temple and choose the main deity to worship – each island can have a different one.
- At the start, we will only have four deities to choose from (Ceres, Neptune, Minerva, and Mars), but we will unlock more in the belief development tree. Each patron provides unique bonuses, and we’ll unlock these effects as we level up our community devotion. For example: worshipping Ceres will increase crops, and Mars will strengthen the morale of the army.
- Once we reach a certain level of belief, the given deity will become dominant in our domain.
- The player will be able to change the patron, but it will reset the level of belief, so it won’t be an easy decision.
- The level of devotion will depend on the belief attribute, which we can increase by building religious buildings and producing specific goods.
https://youtube.com/watch?v=-58129
In the year 117 AD, the “Pax Romana” game is making its way to PC, Xbox Series X, Xbox Series S, and PlayStation 5. This exciting title will be available for release this year.
Fruitful weeks for Anno fans
Over the past few weeks, those eagerly anticipating the game have received a wealth of information. Recently, the developers unveiled detailed gameplay, while earlier discussions centered around the aspects of building attributes and associated bonuses.
Discovering how to cater to the residents’ essentials such as food and clothing results in the player being granted advantages – perks that influence factors like income, contentment, fire safety, and various other elements.
To add variety to the gaming experience, additional choices will be provided, enabling players to choose which manufacturing paths they wish to advance. These selections will influence the character attributes.
The upcoming update introduces production structures, such as bakeries, that can now grant local advantages and disadvantages. For instance, they might increase income or reduce safety. In total, there are eight distinct characteristics to manage, and a user-friendly control panel will be provided for this purpose.
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2025-05-30 16:32