Summary
- Oblivion fans are once again taking aim at the game’s auto-scaling, claiming it makes the world feel “flat and sterile”.
- One player criticizes how weaker enemies disappear as you level up, as Cyrodiil’s wolf population seemingly dwindle, as well as how ridiculous it is to see bandits in high-level gear.
- Some prefer a more structured world like Fallout’s, where certain areas are extremely dangerous if you’re a low level.
In contrast to modern open-world games, The Elder Scrolls 4: Oblivion allows you an unprecedented degree of freedom. Once you exit the sewers and embark on your journey, you can choose any path, encountering adversaries, dungeons, and quests tailored to match your progression level.
The game’s scaling system is primarily responsible for its progression, since everything within it adjusts to your character’s level, becoming more potent as you choose to advance. This concept is intriguing, but it does have drawbacks compared to a more organized open-world setting. Recently, players returning to Oblivion have come to understand why this type of auto-scaled world is less common nowadays.
Oblivion Remastered Players Aren’t Fond Of “Terrible” Auto-Scaling
Earlier today, Reddit user TehProfessor96 voiced their dislike for the auto-scaling feature in Oblivion. They argued that this system hindered Bethesda from creating difficult dungeons and gave the game world a less dynamic, more monotonous feel.
It’s generally agreed upon, as you’ll notice that the discussion thread is overflowing with individuals expressing their concerns about auto-scaling. For instance, many users mention finding the Battle of Kvatch confusing if they’ve boosted specific abilities, making it excessively challenging at higher levels but a breeze at lower ones.
As a devoted fan, I’d like to share an insightful observation from Fit_Tradition8007 about the escalation at higher levels in our beloved game. They noted that at these stages, it becomes absurd when common foes such as wolves and scamps cease to appear altogether. It seems every bandit is donning Daedric or Glass armor while city guards are still sporting chainmail. This fan suggests that Oblivion should have let weaker enemies remain intact, allowing for a richer variety of enemy types in the game.
User Jhuseby expresses a desire for Oblivion’s game world to resemble Fallout’s, both featuring auto-scaling levels, but with certain areas off-limits until reaching higher levels. Experienced players of Fallout: New Vegas who disregarded warnings and explored Quarry Junction can attest to that hard-earned lesson.
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2025-05-20 06:05