As a gamer, I’m stoked about the upcoming Overwatch 2 hotfix! These patch notes are all about fine-tuning Stadium mode, bringing in a ton of adjustments that will significantly change the pace at which some characters earn currency and how they utilize it.
In simpler terms, Stadium Mode has become extremely popular among Overwatch 2 players due to its unique twist on traditional hero shooter gameplay and the opportunity to earn and upgrade your character by accumulating in-game currency.
In contrast, there are certain heroes that excel significantly in this game mode and perform exceptionally well, while others require adjustments to match their counterparts. Consequently, the developers of Overwatch 2 are releasing a series of updates to address these outliers and ensure a more even playing field.
Here are the full May 1 Overwatch 2 patch notes:
Overwatch 2 May 1 Stadium patch notes
Tank Heroes
D.Va
Items
- Nano Cola™ Nitrous
- Health reduced to 25 (down from 50)
- Reduced Max Life increase to 5% (down from 25%)
- Reduced duration of [Nano Boost] to 4s (down from 8s)
- Dev Comment: This item has been causing D.Va to be too difficult to take down while out of her mech and has been adding too much consistency to her ability to get her mech back.
- Busan Blaster
- No longer generates Ultimate Charge.
- Dev Comment: Busan Blaster was allowing D.Va to get her mech back instantly which was not the intention of this item’s design.
- No longer generates Ultimate Charge.
Orisa
Powers
- Restortify
- Reduced healing to 5% of your Max Life every 1s (down from 10%)
- Dev Comment: We’ve observed many scenarios where it feels like
Orisa can become invincible. In combination with some of her
other powers and items, we felt that this power was healing too
much.
- Dev Comment: We’ve observed many scenarios where it feels like
- Reduced healing to 5% of your Max Life every 1s (down from 10%)
Items
- Solar Regenergy
- Reduced Armor Restoration to 3% of Max Life (down from 5%)
- Dev Comment: This item was too efficient for its cost, so we’re
tuning it back to be more in line with items of similar cost.
- Dev Comment: This item was too efficient for its cost, so we’re
- Reduced Armor Restoration to 3% of Max Life (down from 5%)
Reinhardt
- Reduced the amount of Stadium Cash gained from damage and healing by 13.64%
- Dev Comment: Reinhardt had a higher rate of earning Cash from damage and
healing due to his range. However, Reinhardt has been overperforming and
making a bit too much Cash so we’re pulling this back a bit.
- Dev Comment: Reinhardt had a higher rate of earning Cash from damage and
Zarya
Powers
- Lifelift
- [Particle Barrier] health scaling reduced to 50% of your bonus Max Life
(down from 100%)- Dev Comment: Lifelift has proven to be the most consistently
effective Power for Zarya. We’re reducing the scaling on it to try
and make it feel less like a must pick in all styles of Zarya builds.
- Dev Comment: Lifelift has proven to be the most consistently
- [Particle Barrier] health scaling reduced to 50% of your bonus Max Life
- Here to Spot You
- Increased healing to 20% of your Max Life over 3s (up from 15%)
- Dev Comment: Adding a little bit more healing in hopes of making
this Power a bit more reliable of an option.
- Dev Comment: Adding a little bit more healing in hopes of making
- Increased healing to 20% of your Max Life over 3s (up from 15%)
DPS Heroes
Mei
Powers
- Coulder
- Reduced the knockback frequency rate by 60%
- Increased how far enemies are knocked back
- Increased the damage dealt per knockback to 20 (up from 10)
- Dev Comment: While rolling around in ice balls has been very fun,
we feel that the power currently feels too consistent at disrupting
players for a long duration ability. We’re hoping with these
changes that it will still feel powerful but reduce its ability to carry
an enemy around for its entire duration.
- Dev Comment: While rolling around in ice balls has been very fun,
Reaper
- Reduced the amount of Stadium Cash gained from damage and healing by 10%
- Dev Comment: Reaper originally had a higher rate of earning Cash from damage
and healing since on average he has more difficulty dealing consistent damage
due to his range. However, Reaper has been overperforming and making too
much Cash so we’re pulling this back a bit.
- Dev Comment: Reaper originally had a higher rate of earning Cash from damage
Soldier 76
- Reduced the amount of Stadium Cash gained from damage and healing by 12.5%.
- Soldier 76 has been consistently making too much money from damage and
healing, allowing him to consistently snowball his lead.
- Soldier 76 has been consistently making too much money from damage and
Powers
- Rocket Visor
- Duration reduced to 0.5s (down from 0.75s)
- Dev Comment: We love that players have been enjoying using this
power. It’s been great to see some players pick up Soldier76 who
may not have played him much in the past. That said we have
always intended for the build centered around Rocket Visor to be
a strong accessible build, but not necessarily the build with the
highest practical ceiling. We’ve seen that it’s overperforming and
can feel frustrating to play against. We’re hoping to reduce a bit of
the power with this change but we will continue to keep a tactical
eye on this build as we move forward with more balance updates.
- Dev Comment: We love that players have been enjoying using this
- Duration reduced to 0.5s (down from 0.75s)
- Biotic Bullseye
- Increased ammo restoration to 10% per critical hit (up from 5%)
- Dev Comment: We felt the payoff for making this power work was
a bit too low to be worth it.
- Dev Comment: We felt the payoff for making this power work was
- Increased ammo restoration to 10% per critical hit (up from 5%)
Support Heroes
Juno
- Increased the amount of Stadium Cash gained from damage and healing by 33.33%
- Dev Comment: We know Juno has been very popular in Stadium but we’re
addressing some of the most oppressive aspects of those builds in this update.
We have found that on average, Juno was earning less Cash from damage and
healing than other heroes, especially in the early rounds. We’re increasing this to
help balance out with some of the Pulsar Torpedo build nerfs, as well as to help
out the other Juno builds that are underperforming.
- Dev Comment: We know Juno has been very popular in Stadium but we’re
Powers
- Cosmic Coolant
- Cooldown per target hit reduced to 0.5s (down from 1s)
- Dev Comment: Pulsar Torpedo enthusiasts have been everywhere
you look in Stadium and sometimes it feels like there’s always a
Pulsar Torpedo chasing you. We’re reducing the cooldown per hit
to reduce some of her ability pacing.
- Dev Comment: Pulsar Torpedo enthusiasts have been everywhere
- Cooldown per target hit reduced to 0.5s (down from 1s)
Items
- PulStar Destroyers
- Removed: 15% Ability Power
- Added: 10% Ability Lifesteal
- Dev Comment: We felt that this item had too much vertical power
for damage focused Pulsar Torpedo builds. We’ve replaced the
Ability Power with Ability Lifesteal to retain that aggressive
playstyle.
- Dev Comment: We felt that this item had too much vertical power
- Solar Shielding
- Ability Power reduced to 15% (down from 25%)
- Dev Comment: This item was providing too much Ability Power
combined with its effect at its current cost.
- Dev Comment: This item was providing too much Ability Power
- Ability Power reduced to 15% (down from 25%)
Kiriko
- Reduced the amount of Stadium Cash gained from damage and healing by 16.67%
- Dev Comment: Kiriko was consistently earning a bit too much Cash from damage
and healing in the data.
- Dev Comment: Kiriko was consistently earning a bit too much Cash from damage
Lucio
- Increased the amount of Stadium Cash gained from damage and healing by 10%
- Dev Comment: On average, Lucio was gaining less than average Cash from
damage and healing, so giving him a small bump here.
- Dev Comment: On average, Lucio was gaining less than average Cash from
Powers
- Crowd Pleaser
- Healing reduced to 150% of Crossfade healing (down from 200%)
- Dev Comment: In combination with Amp It Up, this power was allowing for
too much burst healing that was outside of acceptable output ranges.
- Dev Comment: In combination with Amp It Up, this power was allowing for
- Healing reduced to 150% of Crossfade healing (down from 200%)
- Megaphone
- Amp It Up duration reduced to 15% (down from 20%)
- Dev Comment: Amp It Up healbot builds have been a little too consistent
so we’re shaving a little power off.
- Dev Comment: Amp It Up healbot builds have been a little too consistent
- Amp It Up duration reduced to 15% (down from 20%)
- Signature Shift
- Increased Projectile Size increased to 80% (up from 20%)
- Dev Comment: Weapon Power Lucio builds have been overshadowed by
Ability Power Healing and Soundwave builds. We’re adding more
consistency to this power to make it a more reliable and accessible
option.
- Dev Comment: Weapon Power Lucio builds have been overshadowed by
- Increased Projectile Size increased to 80% (up from 20%)
Items
- B-Side Bop
- Health increased to 50 (up from 25)
- Dev Comment: This item has a very low pick rate, so we’re adding
more Health to make it a more attractive option and add more
power to less popular Lucio builds.
- Dev Comment: This item has a very low pick rate, so we’re adding
- Health increased to 50 (up from 25)
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2025-05-02 00:20