Why Smite Ranked Needs More Bans: Players Want Variety in God Picks

why is the ban system so restrictive? A user named TheJumboman on the Smite subreddit articulated this issue effectively, stating that the current system isn’t satisfactory for many. Players are expressing similar sentiments, advocating for change to not just vary the player pool but also revitalize the overall gameplay experience. With only four god bans allowed, players feel trapped in a monotonous cycle of recurring matches. Instead of continuously playing the same god, they long to explore the vast array of gods yet to be discovered. Let’s delve into this matter to understand what Smite players truly desire!

Summary

  • Players are advocating for an increase in the number of banned gods in ranked matches.
  • Many believe a larger ban pool would lead to more diverse and engaging gameplay.
  • Some players express concern that increasing bans might lead to a new set of dominant picks.
  • The discussion is accompanied by opinions on balancing the existing roster.

The Call for More Bans

The call for more restrictions stems from players’ growing annoyance at seeing the same deities in every game. TheJumboman’s argument is straightforward: the current ban limit of four isn’t enough to tackle the imbalances and frequent picks of dominant gods in competitive play. One user, Scared_Technology941, proposed that Hi-Rez could adopt an approach similar to Smite 1, where each player would have their own ban, resulting in a total of ten bans per game. This idea has gained traction, as it reflects the desires of players for diversity, strategic layers, and unexpected elements in matches. Ultimately, who wouldn’t want to witness a bit of unpredictable chaos as players adapt to multiple bans?

Diverse Strategies Call for More Options

Examining players’ viewpoints more closely, it’s clear they value diversity and see it as essential for enhancing game experiences. One player proposed that the number of banned gods should correspond with the total number of deities, reasoning that the pool of choices should expand parallel to the growing collection of characters in the game. User TakeUhhRip put it this way: “If you don’t want to see the same gods repeated every game and be stuck in a predictable competitive environment, we need more bans.” This statement highlights a significant issue: players are seeking to break free from the repetitive meta that leaves them feeling confined within an uninspiring competitive setting. However, there are critics who believe introducing more banned gods might simply transfer the monotony to new heights. They worry that every change could spark a fresh wave of popular picks, but this doesn’t automatically mean the current roster, which many find stale, shouldn’t be given an opportunity to refresh and evolve.

Balancing the Roster

One of the main debates about increasing the number of restrictions centers on whether the roster is genuinely imbalanced or if players aren’t fully utilizing it. Outso187 offered an interesting perspective, wondering which gods players actually believe are unbalanced. This suggests that recent updates have made significant changes. He remarks that with adjustments happening every fortnight, it seems premature to demand a major rule change at this point. GimmeYourWiener also pointed out the constraints of the current roster size; he hypothesizes that adding more gods might impact future ban discussions, as having a larger selection could lead to more varied gameplay and choices. Finding the right balance between offering diverse picks while managing popular gods is a delicate act that Hi-Rez must execute skillfully.

Casual vs. Ranked: A Discussion

Discussions about god bans reveal significant differences between casual and competitive play styles. Gremlin95x suggested that competitive players focus on winning, hence they choose the best gods. This observation explains why players dislike common picks; it’s due to the drive to win and progress up the ranked ladder swiftly. The intense competition in ranked matches can lead to a narrow gameplay experience as players frequently select “meta” gods for consistent performance. However, players should still have the opportunity to explore and enjoy themselves—remember, we all play this game for fun. Casual play allows for trying out multiple gods, so there’s a need to balance competitive fairness with enjoyment. Expanding the god ban list could potentially offer more room for experimentation, even in intense ranked matches.

In the ongoing discourse about stricter bans in ranked matches of Smite, there’s a consensus among players: they yearn for a change in the existing system. The clamor for a broader selection of characters isn’t just about prohibiting overused deities; it’s about fostering a dynamic, captivating gameplay that necessitates strategic flexibility. As players express their views, Hi-Rez Studios is confronted with the challenge of managing this potentially transformative demand while preserving the fun and enjoyment of Smite. Regardless of whether they choose to broaden the ban list or implement other modifications, one fact remains undeniable—the community is a colorful mosaic of opinions and suggestions that could mold the future of this cherished game.

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2025-04-26 23:00