inZOI characters no longer look like they came from a nightmare. That’s thanks to realistic shadows and lighting, which players have been asking for

With the newest version 0.1.5, the developers at inZOI are continuing to move forward at a brisk pace. This latest update introduces an overhauled shading system, allowing characters to now appear as intended when created using the character designer.

Better than in Andromeda, but…

In the latest update, Korean developers added realistic shadows to enhance the game, and they also provided an option for players to adjust graphic settings for even more detailed shadows. This improvement has significantly improved the cinematic feel within the game’s interiors, making the faces of our ZOI characters less eerie when lit poorly, thereby reducing their resemblance to monsters from a horror film.

It’s well-known that the character’s faces in the game inZOI caused a bit of an uproar due to their appearance being noticeably superior in the creator compared to the actual game. The developers acknowledged this was a result of player feedback, but they didn’t quite achieve the quality level seen in the initial release of Mass Effect: Andromeda.

Absolutely, the updates don’t stop with just that. Version 0.1.5 brings about enhancements in gameplay and addresses numerous technical issues as well.

What’s new?

  1. The developers have improved the operation of the default camera in build mode and added a new free camera, which can be controlled using the WASD keys. Thanks to this, spatial planning should be much more convenient.
  2. Better light, better shadows, the new shadow system is more than just cosmetics: city lanterns cast realistic shadows at night (enabled by default). Some of the interior lamps also generate shadows (this option can be activated individually for each lamp in build mode). “Realistic shadows” have also been added, which improve the quality of details, albeit at the expense of performance. It’s good that the developers left some room for maneuver – not every PC is a monster.
  3. Minor improvements were also made to the career mode (a bug blocking the third level of the “rabbit hole” job was fixed). The requirement to have an appropriate level of Karma when feeding animals has also been removed.
  4. The list of changes also includes minor user interface fixes.

The recent upgrade underscores the fact that Krafon Studio isn’t merely capitalizing on the initial success of their game during early access, but rather is diligently working on enhancing their simulation while taking player feedback into account.

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2025-04-16 15:32