Unlock Every Room in Blue Prince: Your Ultimate Guide to the Mysterious Manor!

The Blue Prince features numerous one-of-a-kind rooms, each offering its distinct advantages or potentially detrimental outcomes. To ensure you’re well-prepared, we’ve compiled a thorough guide covering every single room in the game, giving you a clear understanding of what lies beyond each door before you enter.

A surprise contender for the best game of 2025, Blue Prince has been turning heads early into the year as thousands check out the mysterious new game. Its premise is simple: make your way through an ever-changing manor and find Room 46.

As you journey along, your task will be to design different kinds of rooms to move forward through the manor and its external areas, with the aim of ultimately discovering the mysterious 46th room.

Each room is filled with puzzles of varying complexity: some are straightforward, while others require time and effort before they become clear. The abundance of activities and sights makes it difficult to recall the specific function of each distinct room and its potential influence on your progress.

Don’t worry, here’s a detailed guide that covers each distinct room in Blue Prince, ensuring you’re well-prepared for your upcoming gameplay.

All room types in Blue Prince

Prior to exploring the individual rooms, let’s make sure we have a good grasp of the various types of rooms available in the game. In total, there are six unique rooms, each identified by its own distinct color.

Room TypeColorDescription
BlueprintsBlueMost common room type, can contain puzzles, items, and plenty of lore.
BedroomsPurpleProvide additional Steps.
HallwaysOrangeNo unique features beyond expanding your floor plan.
Green RoomsGreenOutdoor areas often providing items and plenty of dig spots.
Red RoomsRedAll have negative effects but some are still worth taking for their pathways.
ShopsYellowLet you exchange coins for items and features.

All rooms in Blue Prince

Rooms 001-012

Room NumberNameRoom TypeRarityEffect
1The FoundationBlueprint, PermanentRareDoes not reset each day
2Entrance HallBlueprint, PermanentStarting Room
3Spare RoomBlueprintCommon
4RotundaBlueprintRareCosts 3 Gems – Can be rotated
5ParlorBlueprint, PuzzleCommonFeatures a puzzle that rewards Gems
6Billiard RoomBlueprint, PuzzleCommonFeatures a puzzle that rewards keys (including a chance for Special Keys)
7GalleryBlueprint, PuzzleRareFeatures a puzzle
8Room 8Blueprint, PuzzleRareFeatures a puzzle
9ClosetBlueprint, Dead-EndCommonContains 2 items
10Walk-in ClosetBlueprint, Dead-EndStandardContains 4 items
11AtticBlueprint, Dead-EndRareCosts 3 Gems – Contains 8 items
12StoreroomBlueprint, Dead-EndCommonContains 1 Key, 1 Gem, 1 Coin

Rooms 013-024

Room NumberNameRoom TypeRarityEffect
13NookBlueprintCommonContains 1 Key
14GarageBlueprint, Dead-EndUnusualContains 3 Keys & more secrets
15Music RoomBlueprintUnusualCosts 2 Gems – Cotains 1 Major Key & 1 Minor Key
16Locker RoomSpread, BlueprintRareCosts 1 Gem – Spreads Keys throughout the Estate
17DenBlueprintCommonContains 1 Gem
18Wine CellarBlueprint, Dead-EndUnusualContains 3 Gems
19Trophy RoomBlueprintRareCosts 5 Gems – Contains 8 Gems
20BallroomBlueprint, EntryUnusualCosts 2 Gems – Whenever you enter the Ballroom, sets your Gems to 2
21PantryBlueprintCommonContains 4 Coins
22Rumpus RoomBlueprintStandardCosts 1 Gem – Contains 4 Coins
23VaultBlueprint, Dead-EndRareCosts 3 Gems – Contains 40 Coins
24OfficeBlueprint, SpreadStandardContains a computer to read emails and spread Coins across the Estate

Rooms 025-036

Room NumberNameRoom TypeRarityEffect
25Drawing RoomBlueprint, DraftingCommonCosts 1 Gem – Lets you redraft Floor Plans
26StudyBlueprint, Drafting, Dead-EndUnusualLets you redraft Floor Plans for a cost of Gems
27LibraryBlueprint, DraftingUnusualCan borrow books & also lets you discover less common Floor Plans
28Chamber of MirrorsBlueprint, Drafting, Dead-EndRareLets you draft second copies of rooms already in your manor
29The PoolBlueprint, DraftingStandardCosts 1 Gem – Adds the Locker Room, Sauna, and Pump Room to today’s Draft Pool
30Drafting StudioBlueprint, DraftingRareCosts 2 Gems – Select a new Floor Plan to permanently add to the Draft Pool
31Utility ClosetBlueprint, Mechanical, Dead-EndStandardHas a Breaker Box to power up or down various rooms
32Boiler RoomBlueprint, MechanicalUnusualCosts 1 Gem – Has a Power Source to power up connected rooms
33Pump RoomBlueprint, Mechanical, AdditionUnusualLets you control water flow throughout the manor
34SecurityBlueprint, MechanicalStandardHas a computer & also lets you view inventory of all items in the house
35WorkshopBlueprint, MechanicalUnusualHas a workbench to let you combine items
36LaboratoryBlueprint, MechanicalStandardHas a computer & let’s you run experiments

Rooms 037-046

Room NumberNameRoom TypeRarityEffect
37SaunaBlueprint, Dead-End, Tomorrow, AdditionUnusualStarts your next day with 20 extra steps
38Coat CheckBlueprint, Dead-End, TomorrowStandardLets you check in items and save them for a future day
39Mail RoomBlueprint, Dead-End, TomorrowUnusualEnsures a package will be delivered her the following day
40FreezerBlueprint, Dead-End, TomorrowRareFreezes your Coins & Gems so they carry over to the next day. No further Coins or Gems can be added after entering
41Dining RoomBlueprintStandardAfter reaching Rank 8, this room contains a high-value meal
42ObservatoryBlueprintStandardCosts 1 Gem – Adds 1 Star each time this room is drafted
43Conference RoomBlueprint, SpreadUnusualRather than items spreading across the manor, all items are instead placed in this room
44AquariumCounts as all Room TypesUnusualCosts 1 Gem – Counts as every color of room
45AntechamberBlueprint, Objective
46Room 46Blueprint, Objective

Bedrooms

NameRoom TypeRarityEffect
BedroomBedroom, EntryStandardGain 2 steps whenever you enter this room
BoudoirBedroomStandard
Guest BedroomBedroom, Dead-EndCommon
NurseryBedroom, Dead-End, DraftingCommonCosts 1 Gem – Gain 5 steps whenever you draft a new Bedroom
Servant’s QuartersBedroom, Dead-EndUnusualCosts 1 Gem – Gain 1 Key for each Bedroom in your Estate
Bunk RoomCounts as 2x Bedrooms, Dead-EndUnusualCounts as 2 Bedrooms
Her Ladyship’s ChambersBedroom, Dead-EndRareThe next time you enter a Boudoir, gain 10 Steps.

The next time you enter a Walk-in Closet, gain 3 Gems

Master BedroomBedroom, Dead-EndRareGain 1 Step for each room in your house

Hallways

NameRoom TypeRarityEffect
HallwayHallwayCommon
West Wing HallHallwayStandard
East Wing HallHallwayUnusual
CorridorHallwayCommonThe Corridor is always unlocked
PassagewayHallwayCommonCosts 2 Gems
Secret PassageHallway, Dead-EndUnusualCosts 1 Gem – Lets you pick the next room in any color (except Blue)
FoyerHallwayUnusualCosts 2 Gems – Doors in Hallways are always unlocked
Great HallHallwayUnusualContains 7 Locked Doors

Green Rooms

NameRoom TypeRarityEffect
TerraceGreen Room, Dead-EndStandardGreen Rooms no longer cost Gems to draft
PatioGreen Room, SpreadStandardCosts 1 Gem – Spread Gems across each Green Room in your Estate
CourtyardGreen RoomStandardCosts 1 Gem
CloisterGreen RoomUnusualCosts 3 Gems
VerandaGreen RoomUnusualCosts 2 Gems – Greater chance of finding items in Green Rooms
GreenhouseGreen Room, Dead-End, DraftingStandardCosts 1 Gem – Increased odds of drafting Green Rooms
Morning RoomGreen Room, TomorrowRareContains 2 Gems & lets you start tomorrow with 2 Gems
Secret GardenGreen Room, SpreadRareSpread Fruit throughout the Estate

Shops

NameRoom TypeRarityEffect
CommissaryShopStandardCosts 1 Gem – Lets you buy items
KitchenShopCommonCosts 1 Gem – Lets you buy food
LocksmithShop, Dead-EndUnusualCosts 1 Gem – Lets you buy Keys
ShowroomShopRareCosts 2 Gems – Lets you buy Luxury items
Laundry RoomShop, Dead-EndRareCosts 1 Gem – Lets you convert money into Keys or Gems
BookshopShopRareCosts 1 Gem – Lets you buy Books
The ArmoryShop, BlackprintStandardLets you buy Weapons and Armor
Mount Holly Gift ShopShop, AdditionRareLets you buy Souvenirs

Red Rooms

NameRoom TypeRarityEffect
LavatoryRed Room, Dead-EndStandard
ChapelRed Room, EntryCommonLose 1 Coin whenever you enter the Chapel
Maid’s ChamberRed Room, BedroomUnusualLess likely to find items around the Estate
ArchivesRed RoomUnusualWhile drafting, you’re no longer able to preview all 3 possible rooms
GymnasiumRed Room, EntryStandardLose 2 steps whenever you enter the Gym
DarkroomRed RoomStandardYou can’t see Floor Plans when drafting in this room
Weight RoomRed RoomRareInstantly lose half your total steps
FurnaceRed Room, Dead EndRareYou are more likely to draw Red Rooms while drafting

Studio Additions

NameRoom TypeRarityEffect
The KennelBlueprint,
Addition
StandardWhenever you dig in a room, unlocks all doors in that room
Clock TowerBlueprint, Tomorrow, Dead-End, AdditionUnusualCosts 1 Gem – Start with 1 key tomorrow for each tomorrow room drafted today
ClassroomBlueprint, Drafting, AdditionUnusualCosts 1 Gem – Lets you redraft Floor Plans one time for each Drafting Room in the Estate
SolariumGreen Room, Dead-End, AdditionStandardYou are more likely to draw Unusual and Rare rooms while drafting

Found Floor Plans

NameRoom TypeRarityEffect
MechanariumBlueprint, Mechanical, AdditionUnusualHas one door for each other Mechanical room in your Estate
TunnelHallway, Drafting, AdditionStandardAlways draw Tunnel while drafting this room
ConservatoryGreen Room, Drafting, AdditionUnusualLets you adjust the rarity of Floorplans in your Estate
Lost and FoundRed Room, Entry, AdditionUnusualProvides 2 Rare items but whenever you enter this room, randomly lose 1 item
Closed ExhibitRed Room, AdditionRareThe doors in this room are always security locked

Outer Rooms Plans

NameRoom TypeRarityEffect
Tool ShedBlueprint, Dead-End, Outer RoomUnusualContains 2 Special items
ShelterBlueprint, Dead-End, Outer RoomUnusualNegate the negative effects of the next 3 Red Rooms you draft
SchoolhouseBlueprint, Drafting, Dead-End, Outer RoomUnusualAdds 8 Classrooms to today’s Draft Pool
ShrineBlueprint, Dead-End, Outer RoomUnusualMake an offering of Coins and receive a Blessing that lasts multiple days
Root CellarGreen Room, Dead-End, Outer RoomUnusualRooms in your house will be more likely to have Dig Spots today
HovelBedroom, Dead-End, Outer RoomUnusualSpecial Floorplans now cost Steps instead of Gems
Trading PostShop, Dead-End, Outer RoomUnusualLets you trade items
TombBlackprint, Dead-End, Outer RoomUnusualEach time you draft a Dead-End room in your Estate, spread 5 coins in the Tomb

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2025-04-14 08:52