I just dove into the latest Overwatch 2 drop on March 25th! The patch notes are chock-full of details about a whopping 11 hero tweaks. There’s some good news for Roadhog and Widowmaker fans, as they’ve received buffs. On the flip side, Winston and Mauga players might notice a bit of a slowdown, as their abilities have been toned down a notch.
As a die-hard fan, I can’t help but get excited about the upcoming changes in Overwatch 2 Season 16, even though it’s still a few weeks away. Blizzard is stirring things up in our favorite game with some significant balance adjustments! A total of 11 heroes across all roles are getting tweaked, with some characters undergoing quite dramatic transformations.
For example, Mauga’s equipment has undergone four significant changes that lessen its power. Conversely, characters such as Cassidy and Soldier: 76 will now inflict slightly increased damage during team battles.
There’s a significant overhaul, and more information about all the recent changes to Overwatch 2 is provided in detail below.

Full Overwatch 2 March 25 update patch notes
Mauga
Cardiac Overdrive
- No longer provides allies with damage reduction.
Cage Fight
- Ultimate cost increased 8%.
- Barrier health reduced from 1500 to 1200 HP.
Berserker Passive
- Overhealth conversion rate reduced from 50% to 40%.
Roadhog
Take a Breather
- Maximum healing increased from 400 to 450.
Whole Hog
- Ultimate cost reduced 12%.
Winston
Primal Rage
- Ultimate cost increased 10%.
Zarya
Energy
- Degeneration rate increased from 2 to 2.5 per second.
Cassidy
Peacekeeper
- Primary fire falloff range increased from 20 to 25 meters.
- Secondary fire damage increased from 45 to 50.
Echo
- Base health reduced from 225 to 150.
- Shield health increased from 0 to 75.
Soldier: 76
Heavy Pulse Rifle
- Primary fire now uses the larger projectile size (0.07 meters).
Sojourn
Power Slide
- Cooldown increased from 7 to 8 seconds.
- Maximum duration reduced from 1.2 to 1 second.
Widowmaker
- Base health increased from 200 to 225 HP.
Ana
Biotic Grenade
- Cooldown increased from 12 to 14 seconds for non-6v6 games modes.
- Cooldown increased from 10 to 12 seconds for 6v6 games modes.
Shrike
- Self-Nano Boost duration reduced from 8 to 6 seconds.
Juno
Orbital Ray
- Ultimate cost increased 10%
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2025-03-26 01:49