As a dedicated admirer, I must say that Spiritfarer is worlds apart from 33 Immortals if it ever dared to be. The creative minds at Thunder Lotus truly left an impact with their unique blend of heartwarming management and engaging platform gameplay, but they’ve swapped the tranquil, sparkling seas and leisurely exploration for a perilous journey instead. Unlike Spiritfarer, 33 Immortals is all about high-octane action, immersing you and more than 30 other players in frenetic PvE battles and even tougher trials as you strive to climb through the various levels of the underworld and launch a rebellion against the forces that keep us confined.
33 Immortals aims to capture the thrill of an MMO raid in compact, run-based battles involving up to 32 players. Each run begins on a spacious map centered around PvE encounters, where teaming up with others is crucial for survival and self-enhancement through enemy kills and resource collection for upgrades. The map features 12 Torture Chambers as your initial targets. These combat zones accommodate only six players at once, but they challenge you with two consecutive waves of enemies in a confined space. Completing these rooms rewards you, while also contributing to the ultimate goal of unlocking an ascension challenge. In this phase, the battle becomes more intricate and is designed for a group of 11 players. Players outside can use the time to further strengthen themselves before attempting the challenge. The final, climactic boss fight awaits once everyone who’s still alive successfully completes it.
33 Immortals aims to simplify each gameplay session, providing a straightforward structure for every run. This makes it easier to grasp and reduces the uncertainty often found in raids within games such as Destiny and World of Warcraft. The advantage is that you can join or leave sessions without investing large chunks of time, which is ideal for many players. However, currently, the combat focus might be too narrow, lacking the depth needed to sustain multiple runs.
Starting out in 33 Immortals can make you feel vulnerable during your initial runs, but this seems intentional. In this game, cooperative play isn’t just an option, it’s a necessity. Trying to navigate the PvE areas alone will prove challenging due to the formidable groups of enemies that pose significant threats to your survivability. Your combat abilities are also heavily dependent on working well with other player classes, and the weapon you choose before each run determines your class. Currently, there are four weapons: a greatsword for dealing and blocking heavy damage, a bow for firing and recalling projectiles through enemies, a magical staff that focuses on slowing down enemies, and a pair of daggers for swiftly defeating opponents. Each weapon also has an ultimate ability that requires two other players to activate when used, emphasizing teamwork as the key method to fully utilize your abilities.
In a game, no single weapon guarantees victory against all opponents, as the strategic class-based aspects often get blurred amidst the rapid, intense action. At times, it’s challenging to understand the actions of other players, especially in tight spaces like Torture Chambers. This makes it harder to capitalize on the strengths and weapon choices of fellow characters, a problem that could escalate as more features of each weapon are unveiled. Furthermore, movement can sometimes feel slow, and the dash’s limited range and excessive cooldown periods make it less useful in critical situations.
In 33 Immortals, each playthrough incorporates roguelike mechanics where your buffs and equipment vanish upon returning to the camp following death. You can enhance health, damage, and other aspects by utilizing altars scattered throughout the world, which exchange resources gained from defeating enemies for these boosts. Additionally, you can amass gear of varying rarities, each with unique skills, that also disappear at the conclusion of a playthrough. Permanent upgrades are earned by accomplishing feats – a diverse collection of challenges categorized under weapon types, specific world interactions, and basic actions. The game emphasizes that advancement is directly linked to completing these feats, which provide permanent enhancements to health, damage, and weapon skills. However, the extensive list of feats can be overwhelming, and it’s disappointing that a weapon’s feats are only unlocked after a run with that weapon, effectively resetting any initial progress made.
Although it’s challenging to deliver a definitive opinion about a game that appears to be meticulously crafted for extended play, as you gradually enhance your skills and weapons to navigate each level and its respective bosses, the gameplay seems designed primarily to test the developers’ unique approach to compressing raid-like experiences. The initial stages, out of three, have been unlocked, with many tutorials still missing. It’s evident that 33 Immortals is striving for something innovative, and it piques my curiosity. However, it also underscores the need for improvements to ensure each playthrough is more captivating. The game’s upcoming early-access launch leaves me eager to delve deeper into its concepts, but it also hints at work that needs to be done to optimize the gaming experience.
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2025-03-20 23:41