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Most profitable crypto: Aurora (AURORA), Virtuals Protocol (VIRTUAL), Zcash (ZEC), Railgun (RAIL), Official Trump (TRUMP), Horizen (ZEN), GAME by Virtuals (GAME), Dash (DASH), Concordium (CCD), Aerodrome Finance (AERO).
Most profitable crypto: Aurora (AURORA), Virtuals Protocol (VIRTUAL), Zcash (ZEC), Railgun (RAIL), Official Trump (TRUMP), Horizen (ZEN), GAME by Virtuals (GAME), Dash (DASH), Concordium (CCD), Aerodrome Finance (AERO).
Cryptocurrencies that are trading close to all time high values Abster (ABSTER/USDT) Abster rate has changed by 53.64% in the last 7 days. The difference for the last day was 16.88%. Cryptocurrency Abster ranks the 886 place in the rating by capitalization. The price of ABSTER/USD has declined by 0.05% from the peak value on … Read more

As a huge mystery show fan, I think Twin Peaks and Dark are absolute masterpieces. Twin Peaks starts out seeming pretty standard – you’ve got the dead girl, the quirky town, the detective investigating… it felt like a lot of other shows at first. But it quickly became clear they weren’t just going to follow the usual formula. They were setting up those familiar tropes to completely throw you for a loop! Dark, on the other hand, hits you with the puzzle right away. It opens with an Einstein quote, talks about time travel, and throws you into the main character’s life without much explanation. What struck me is that both shows prove it’s not just about having a good mystery. How a story is told is just as important, if not more so. It’s about the presentation, not just the plot!
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Stray Children feels like a follow-up to Moon, but it aims for more than just being similar. While Moon drew inspiration from role-playing and adventure games of the 1990s, Stray Children looks back at the evolution of video games as an art form over the last three decades. The game thoughtfully examines gaming history, and even the influence of Love-de-Liv on the industry.

The recent removal of gear restrictions couldn’t have come at a better moment for Final Fantasy players who want to customize their characters. Now, players can choose outfits based on how they look, instead of being limited by their character’s class. One player, Fuudo123, summed up the excitement perfectly, exclaiming, “I can wear DRK armor on my WHM, BLOOD FOR THE BLOOD LILY!” This shows how important it is for players to not only be effective in battle, but also to express their personal style. Players can finally prioritize fashion without compromising their gameplay. After all, why shouldn’t a healer rock the look of a powerful Dark Knight while still providing essential support?

When someone asked about Cloud’s hair, they likely expected a simple answer. However, it’s surprisingly complex, much like the stories in the Final Fantasy games themselves. One user described it as “spiky visual kei,” referencing a bold Japanese fashion style often seen with rock musicians. Visual kei is all about making a statement, and this connection suggests Cloud’s spiky hair isn’t just a random choice. It hints at a rebellious side to his character, blending a tough exterior with a more sensitive personality, and adding depth to his role as a brooding hero.

At first, Harpsibored’s decision to play “Succession of Witches” on the harp might seem unusual. But the harp’s delicate sound actually blends beautifully with the song’s eerie and memorable melody from the Final Fantasy series. The cover keeps the original’s spooky feel while adding a touch of grace and clarity. One listener perfectly captured the feeling, writing, “It is PERFECT for the harp ❤️ amazing, thanks for sharing!” This shows how even a simple instrument can reimagine a well-known tune, making it especially fitting for Halloween.

As a huge Final Fantasy VIII fan, Rinoa Heartilly has always meant a lot to me. She’s not just a character; she feels like a friend. I totally get why so many people connected with her – she’s rebellious but also incredibly kind, which made her feel so real. Seeing this cosplayer talk about Rinoa reminded me of playing the game back in the 2000s – such a nostalgic time! It was amazing getting lost in Balamb Garden and battling Seifer and Ultimecia. Rinoa’s a powerful character, but she’s also vulnerable, and that mix of strength and sensitivity really grabbed everyone. It’s awesome to see how much love there still is for her, with people creating incredible art, cosplay, and stories. It’s inspiring to see cosplayers bring her to life, not just how she looks, but also capturing that emotional depth that makes her so special.

A major point of frustration for players centers around a recent change to the camera angle in the in-game cosmetics shop. Players, like Muffensausen, are finding it much harder to see how their equipped hats look. While it might seem minor, for a community that loves customizing their characters, not being able to see your hat is like dressing up but not being able to see your reflection. “You can’t even see the hat!” one player exclaimed, highlighting a decision many find confusing. Others, like LivingCompetitive362, agree that the change makes the game more awkward and less user-friendly. It begs the question: who at Ubisoft thought zooming in on players’ heads was a good idea? It seems like whoever made the call doesn’t appreciate a good hat.

A big discussion is happening among players about choosing sides – the DMC or the Compagnie. The DMC is known as a close-knit group that prioritizes building strong defenses. One player jokingly said they destroyed all enemy ships after picking the DMC, as their defenses were ultimately overrun. Success in this game isn’t just about smart tactics; it’s also about getting into your opponents’ heads. Players generally feel a sense of unity, recognizing that the competition is tough and things can change quickly.