How Dragon Quest VII: Reimagined Fixes The Original’s “Painful” Slog

The game’s art style immediately stands out. To create this look, Square Enix actually made physical dolls of each main character. This allowed them to carefully craft details like clothing textures. They then scanned these dolls to use as digital models, and built the entire game’s visuals to match. The result is a handcrafted aesthetic that feels surprisingly warm and inviting. While the game is viewed from a classic RPG top-down perspective, the characters are remarkably detailed, and you get an even closer look during cutscenes and battles.

Dragon Quest VII Reimagined feels like the perfect excuse to revisit Estard

I was particularly curious about the art style changes in this remake, without getting into specific plot details. Dragon Quest VII has been remade before – the 3DS version had a major visual overhaul compared to the original PlayStation game’s angled perspective. This new remake, Dragon Quest VII Reimagined, aims for a look closer to the original, but with a unique approach. The main characters were first designed as physical dolls, which then served as the foundation for their in-game appearances. I even saw these dolls at the Tokyo Game Show, and the way they were translated into the digital game is surprisingly realistic.

Death to the Penultimate Flashback Episode

The practice of using a flashback episode right before a season finale has become so common in TV dramas that it’s time to stop. It’s been done so many times that it’s lost its impact. But more importantly, this trope highlights a frustrating trend in recent television: characters are often reduced to simple puzzles. Instead of complex individuals, we get predictable explanations for their behavior – she’s mean because of loss, he’s violent due to childhood trauma. These explanations feel lazy and rob the characters of depth.

Wicked: For Good Box Office Could Smash Its First Record This Weekend

According to Variety, the movie Wicked: For Good is expected to make between $150 and $180 million during its opening weekend in the United States and Canada. If it reaches the higher end of that estimate, it would be the biggest domestic opening of 2025, surpassing A Minecraft Movie ($162 million) and the live-action Lilo & Stitch ($146 million).

Stephen King’s The Institute Eases Wait for Mike Flanagan’s Dark Tower

Both Mike Flanagan’s work and adaptations of Stephen King stories had a strong year, despite somewhat disappointing box office numbers. Most of the films received excellent reviews from both audiences and critics. Plus, 2025 saw the start of a promising trend: more successful TV adaptations of Stephen King’s novels.

Fire Country Begins The End Of The Road For Gabriela’s Original Replacement

CBS recently announced that Billy Burke and Stephanie Arcila are leaving Fire Country after being part of the show from the beginning. This news surprised many fans, but for different reasons. Vince’s death was a shock, especially considering his important role as a leader both at Station 42 and within his family. Gabriela’s departure felt more predictable, as her storyline, particularly her relationship with Bode, had been developing in that direction over the past year.

Upcoming Smallville Sequel Just Got A Disappointing Update

While at Comic Con Liverpool with his former Smallville co-star Tom Welling, Michael Rosenbaum discussed the possibility of continuing the series. He explained that he, Welling, and the show’s creators, Al Gough and Miles Miller, are all interested in revisiting Smallville, but they need the right opportunity and a compelling pitch before moving forward.